vga: optimise console scrolling
Where possible, call memset16(), memmove() or memcpy() instead of using open-coded loops. I don't like the calling convention that uses a byte count instead of a count of u16s, but it's a little late to change that. Reduces code size of fbcon.o by almost 400 bytes on my laptop build. [akpm@linux-foundation.org: fix build] Link: http://lkml.kernel.org/r/20170720184539.31609-9-willy@infradead.org Signed-off-by: Matthew Wilcox <mawilcox@microsoft.com> Cc: Ralf Baechle <ralf@linux-mips.org> Cc: David Miller <davem@davemloft.net> Cc: Sam Ravnborg <sam@ravnborg.org> Cc: "H. Peter Anvin" <hpa@zytor.com> Cc: "James E.J. Bottomley" <jejb@linux.vnet.ibm.com> Cc: "Martin K. Petersen" <martin.petersen@oracle.com> Cc: Ingo Molnar <mingo@elte.hu> Cc: Ivan Kokshaysky <ink@jurassic.park.msu.ru> Cc: Matt Turner <mattst88@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Minchan Kim <minchan@kernel.org> Cc: Richard Henderson <rth@twiddle.net> Cc: Russell King <rmk+kernel@armlinux.org.uk> Cc: Sergey Senozhatsky <sergey.senozhatsky@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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committed by
Linus Torvalds

parent
1caffba9db
commit
ac036f9570
@@ -8,9 +8,13 @@
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#define _LINUX_ASM_VGA_H_
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#include <linux/bug.h>
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#include <linux/string.h>
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#include <asm/types.h>
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#define VT_BUF_HAVE_RW
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#define VT_BUF_HAVE_MEMSETW
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#define VT_BUF_HAVE_MEMCPYW
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#define VT_BUF_HAVE_MEMMOVEW
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#undef scr_writew
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#undef scr_readw
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@@ -29,6 +33,27 @@ static inline u16 scr_readw(const u16 *addr)
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return *addr;
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}
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static inline void scr_memsetw(u16 *p, u16 v, unsigned int n)
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{
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BUG_ON((long) p >= 0);
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memset16(p, cpu_to_le16(v), n / 2);
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}
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static inline void scr_memcpyw(u16 *d, u16 *s, unsigned int n)
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{
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BUG_ON((long) d >= 0);
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memcpy(d, s, n);
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}
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static inline void scr_memmovew(u16 *d, u16 *s, unsigned int n)
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{
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BUG_ON((long) d >= 0);
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memmove(d, s, n);
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}
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#define VGA_MAP_MEM(x,s) (x)
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#endif
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