[POWERPC] ps3: fix struct alignment attributes

Remove incorrect alignment attributes in PS3 platform code for
struct spe_shadow, struct os_area_header, and struct os_area_params.

Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Acked-by: Arnd Bergmann <arnd.bergmann@de.ibm.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
This commit is contained in:
Geoff Levand
2007-01-26 19:07:56 -08:00
committed by Paul Mackerras
父節點 43d80439c5
當前提交 a8229a9e52
共有 2 個文件被更改,包括 4 次插入5 次删除

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@@ -50,7 +50,7 @@ enum spe_type {
*/
struct spe_shadow {
u8 padding_0000[0x0140];
u8 padding_0140[0x0140];
u64 int_status_class0_RW; /* 0x0140 */
u64 int_status_class1_RW; /* 0x0148 */
u64 int_status_class2_RW; /* 0x0150 */
@@ -67,8 +67,7 @@ struct spe_shadow {
u8 padding_0c08[0x0f00-0x0c08];
u64 spe_execution_status; /* 0x0f00 */
u8 padding_0f08[0x1000-0x0f08];
} __attribute__ ((packed));
};
/**
* enum spe_ex_state - Logical spe execution state.