[PATCH] fbcon: Console Rotation - Add ability to control rotation via sysfs
Add ability to set rotation via sysfs. The attributes are located in /sys/class/graphics/fb[n] and accepts 0 - unrotated; 1 - clockwise; 2 - upside down; 3 - counterclockwise. The attributes are: con_rotate (r/w) - set rotation of the active console con_rotate_all (w) - set rotation of all consoles rotate (r/w) - set rotation of the framebuffer, if supported. Currently, none of the drivers support this. This is probably temporary, since con_rotate and con_rotate_all are console-specific and has no business being under the fb device. However, until the console layer acquires it's own sysfs class, these attributes will temporarily reside here. Signed-off-by: Antonino Daplas <adaplas@pol.net> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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Linus Torvalds

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@@ -508,6 +508,12 @@ struct fb_cursor_user {
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/* The resolution of the passed in fb_info about to change and
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all vc's should be changed */
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#define FB_EVENT_MODE_CHANGE_ALL 0x0A
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/* CONSOLE-SPECIFIC: set console rotation */
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#define FB_EVENT_SET_CON_ROTATE 0x0B
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/* CONSOLE-SPECIFIC: get console rotation */
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#define FB_EVENT_GET_CON_ROTATE 0x0C
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/* CONSOLE-SPECIFIC: rotate all consoles */
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#define FB_EVENT_SET_CON_ROTATE_ALL 0x0D
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struct fb_event {
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struct fb_info *info;
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@@ -836,6 +842,7 @@ extern int fb_get_color_depth(struct fb_var_screeninfo *var,
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struct fb_fix_screeninfo *fix);
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extern int fb_get_options(char *name, char **option);
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extern int fb_new_modelist(struct fb_info *info);
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extern int fb_con_duit(struct fb_info *info, int event, void *data);
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extern struct fb_info *registered_fb[FB_MAX];
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extern int num_registered_fb;
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