drm/v3d: Refactor job management.
The CL submission had two jobs embedded in an exec struct. When I added TFU support, I had to replicate some of the exec stuff and some of the job stuff. As I went to add CSD, it became clear that actually what was in exec should just be in the two CL jobs, and it would let us share a lot more code between the 4 queues. v2: Fix missing error path in TFU ioctl's bo[] allocation. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net Acked-by: Rob Clark <robdclark@gmail.com>
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@@ -62,7 +62,7 @@ v3d_overflow_mem_work(struct work_struct *work)
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}
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drm_gem_object_get(obj);
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list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
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list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
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spin_unlock_irqrestore(&v3d->job_lock, irqflags);
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V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
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@@ -96,7 +96,7 @@ v3d_irq(int irq, void *arg)
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if (intsts & V3D_INT_FLDONE) {
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struct v3d_fence *fence =
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to_v3d_fence(v3d->bin_job->bin.irq_fence);
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to_v3d_fence(v3d->bin_job->base.irq_fence);
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trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
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dma_fence_signal(&fence->base);
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@@ -105,7 +105,7 @@ v3d_irq(int irq, void *arg)
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if (intsts & V3D_INT_FRDONE) {
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struct v3d_fence *fence =
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to_v3d_fence(v3d->render_job->render.irq_fence);
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to_v3d_fence(v3d->render_job->base.irq_fence);
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trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
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dma_fence_signal(&fence->base);
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@@ -141,7 +141,7 @@ v3d_hub_irq(int irq, void *arg)
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if (intsts & V3D_HUB_INT_TFUC) {
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struct v3d_fence *fence =
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to_v3d_fence(v3d->tfu_job->irq_fence);
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to_v3d_fence(v3d->tfu_job->base.irq_fence);
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trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
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dma_fence_signal(&fence->base);
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