drm/v3d: Refactor job management.

The CL submission had two jobs embedded in an exec struct.  When I
added TFU support, I had to replicate some of the exec stuff and some
of the job stuff.  As I went to add CSD, it became clear that actually
what was in exec should just be in the two CL jobs, and it would let
us share a lot more code between the 4 queues.

v2: Fix missing error path in TFU ioctl's bo[] allocation.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-3-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Eric Anholt
2019-04-16 15:58:53 -07:00
parent d4c3022a23
commit a783a09ee7
4 changed files with 406 additions and 355 deletions

View File

@@ -193,18 +193,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
v3d_invalidate_slices(v3d, 0);
}
static void
v3d_attach_object_fences(struct drm_gem_object **bos, int bo_count,
struct dma_fence *fence)
{
int i;
for (i = 0; i < bo_count; i++) {
/* XXX: Use shared fences for read-only objects. */
reservation_object_add_excl_fence(bos[i]->resv, fence);
}
}
/* Takes the reservation lock on all the BOs being referenced, so that
* at queue submit time we can update the reservations.
*
@@ -239,11 +227,11 @@ v3d_lock_bo_reservations(struct drm_gem_object **bos,
}
/**
* v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
* v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
* referenced by the job.
* @dev: DRM device
* @file_priv: DRM file for this fd
* @exec: V3D job being set up
* @job: V3D job being set up
*
* The command validator needs to reference BOs by their index within
* the submitted job's BO list. This does the validation of the job's
@@ -253,18 +241,19 @@ v3d_lock_bo_reservations(struct drm_gem_object **bos,
* failure, because that will happen at v3d_exec_cleanup() time.
*/
static int
v3d_cl_lookup_bos(struct drm_device *dev,
struct drm_file *file_priv,
struct drm_v3d_submit_cl *args,
struct v3d_exec_info *exec)
v3d_lookup_bos(struct drm_device *dev,
struct drm_file *file_priv,
struct v3d_job *job,
u64 bo_handles,
u32 bo_count)
{
u32 *handles;
int ret = 0;
int i;
exec->bo_count = args->bo_handle_count;
job->bo_count = bo_count;
if (!exec->bo_count) {
if (!job->bo_count) {
/* See comment on bo_index for why we have to check
* this.
*/
@@ -272,15 +261,15 @@ v3d_cl_lookup_bos(struct drm_device *dev,
return -EINVAL;
}
exec->bo = kvmalloc_array(exec->bo_count,
sizeof(struct drm_gem_cma_object *),
GFP_KERNEL | __GFP_ZERO);
if (!exec->bo) {
job->bo = kvmalloc_array(job->bo_count,
sizeof(struct drm_gem_cma_object *),
GFP_KERNEL | __GFP_ZERO);
if (!job->bo) {
DRM_DEBUG("Failed to allocate validated BO pointers\n");
return -ENOMEM;
}
handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
if (!handles) {
ret = -ENOMEM;
DRM_DEBUG("Failed to allocate incoming GEM handles\n");
@@ -288,15 +277,15 @@ v3d_cl_lookup_bos(struct drm_device *dev,
}
if (copy_from_user(handles,
(void __user *)(uintptr_t)args->bo_handles,
exec->bo_count * sizeof(u32))) {
(void __user *)(uintptr_t)bo_handles,
job->bo_count * sizeof(u32))) {
ret = -EFAULT;
DRM_DEBUG("Failed to copy in GEM handles\n");
goto fail;
}
spin_lock(&file_priv->table_lock);
for (i = 0; i < exec->bo_count; i++) {
for (i = 0; i < job->bo_count; i++) {
struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
handles[i]);
if (!bo) {
@@ -307,7 +296,7 @@ v3d_cl_lookup_bos(struct drm_device *dev,
goto fail;
}
drm_gem_object_get(bo);
exec->bo[i] = bo;
job->bo[i] = bo;
}
spin_unlock(&file_priv->table_lock);
@@ -317,67 +306,44 @@ fail:
}
static void
v3d_exec_cleanup(struct kref *ref)
v3d_job_free(struct kref *ref)
{
struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
refcount);
struct v3d_dev *v3d = exec->v3d;
unsigned int i;
struct v3d_bo *bo, *save;
struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
int i;
dma_fence_put(exec->bin.in_fence);
dma_fence_put(exec->render.in_fence);
dma_fence_put(exec->bin.irq_fence);
dma_fence_put(exec->render.irq_fence);
dma_fence_put(exec->bin_done_fence);
dma_fence_put(exec->render_done_fence);
for (i = 0; i < exec->bo_count; i++)
drm_gem_object_put_unlocked(exec->bo[i]);
kvfree(exec->bo);
list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
drm_gem_object_put_unlocked(&bo->base.base);
}
pm_runtime_mark_last_busy(v3d->dev);
pm_runtime_put_autosuspend(v3d->dev);
kfree(exec);
}
void v3d_exec_put(struct v3d_exec_info *exec)
{
kref_put(&exec->refcount, v3d_exec_cleanup);
}
static void
v3d_tfu_job_cleanup(struct kref *ref)
{
struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
refcount);
struct v3d_dev *v3d = job->v3d;
unsigned int i;
dma_fence_put(job->in_fence);
dma_fence_put(job->irq_fence);
for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
for (i = 0; i < job->bo_count; i++) {
if (job->bo[i])
drm_gem_object_put_unlocked(job->bo[i]);
}
kvfree(job->bo);
pm_runtime_mark_last_busy(v3d->dev);
pm_runtime_put_autosuspend(v3d->dev);
dma_fence_put(job->in_fence);
dma_fence_put(job->irq_fence);
dma_fence_put(job->done_fence);
pm_runtime_mark_last_busy(job->v3d->dev);
pm_runtime_put_autosuspend(job->v3d->dev);
kfree(job);
}
void v3d_tfu_job_put(struct v3d_tfu_job *job)
static void
v3d_render_job_free(struct kref *ref)
{
kref_put(&job->refcount, v3d_tfu_job_cleanup);
struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
base.refcount);
struct v3d_bo *bo, *save;
list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
drm_gem_object_put_unlocked(&bo->base.base);
}
v3d_job_free(ref);
}
void v3d_job_put(struct v3d_job *job)
{
kref_put(&job->refcount, job->free);
}
int
@@ -413,6 +379,77 @@ v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
return ret;
}
static int
v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
struct v3d_job *job, void (*free)(struct kref *ref),
u32 in_sync)
{
int ret;
job->v3d = v3d;
job->free = free;
ret = pm_runtime_get_sync(v3d->dev);
if (ret < 0)
return ret;
ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &job->in_fence);
if (ret == -EINVAL) {
pm_runtime_put_autosuspend(v3d->dev);
return ret;
}
kref_init(&job->refcount);
return 0;
}
static int
v3d_push_job(struct v3d_file_priv *v3d_priv,
struct v3d_job *job, enum v3d_queue queue)
{
int ret;
ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
v3d_priv);
if (ret)
return ret;
job->done_fence = dma_fence_get(&job->base.s_fence->finished);
/* put by scheduler job completion */
kref_get(&job->refcount);
drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
return 0;
}
static void
v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
struct v3d_job *job,
struct ww_acquire_ctx *acquire_ctx,
u32 out_sync)
{
struct drm_syncobj *sync_out;
int i;
for (i = 0; i < job->bo_count; i++) {
/* XXX: Use shared fences for read-only objects. */
reservation_object_add_excl_fence(job->bo[i]->resv,
job->done_fence);
}
drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
/* Update the return sync object for the job */
sync_out = drm_syncobj_find(file_priv, out_sync);
if (sync_out) {
drm_syncobj_replace_fence(sync_out, job->done_fence);
drm_syncobj_put(sync_out);
}
}
/**
* v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
* @dev: DRM device
@@ -432,9 +469,9 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_submit_cl *args = data;
struct v3d_exec_info *exec;
struct v3d_bin_job *bin = NULL;
struct v3d_render_job *render;
struct ww_acquire_ctx acquire_ctx;
struct drm_syncobj *sync_out;
int ret = 0;
trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
@@ -444,100 +481,83 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
return -EINVAL;
}
exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
if (!exec)
render = kcalloc(1, sizeof(*render), GFP_KERNEL);
if (!render)
return -ENOMEM;
ret = pm_runtime_get_sync(v3d->dev);
if (ret < 0) {
kfree(exec);
render->start = args->rcl_start;
render->end = args->rcl_end;
INIT_LIST_HEAD(&render->unref_list);
ret = v3d_job_init(v3d, file_priv, &render->base,
v3d_render_job_free, args->in_sync_rcl);
if (ret) {
kfree(render);
return ret;
}
kref_init(&exec->refcount);
if (args->bcl_start != args->bcl_end) {
bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
if (!bin)
return -ENOMEM;
ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
0, 0, &exec->bin.in_fence);
if (ret == -EINVAL)
goto fail;
ret = v3d_job_init(v3d, file_priv, &bin->base,
v3d_job_free, args->in_sync_bcl);
if (ret) {
v3d_job_put(&render->base);
return ret;
}
ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
0, 0, &exec->render.in_fence);
if (ret == -EINVAL)
goto fail;
bin->start = args->bcl_start;
bin->end = args->bcl_end;
bin->qma = args->qma;
bin->qms = args->qms;
bin->qts = args->qts;
bin->render = render;
}
exec->qma = args->qma;
exec->qms = args->qms;
exec->qts = args->qts;
exec->bin.exec = exec;
exec->bin.start = args->bcl_start;
exec->bin.end = args->bcl_end;
exec->render.exec = exec;
exec->render.start = args->rcl_start;
exec->render.end = args->rcl_end;
exec->v3d = v3d;
INIT_LIST_HEAD(&exec->unref_list);
ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
ret = v3d_lookup_bos(dev, file_priv, &render->base,
args->bo_handles, args->bo_handle_count);
if (ret)
goto fail;
ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
ret = v3d_lock_bo_reservations(render->base.bo, render->base.bo_count,
&acquire_ctx);
if (ret)
goto fail;
mutex_lock(&v3d->sched_lock);
if (exec->bin.start != exec->bin.end) {
ret = drm_sched_job_init(&exec->bin.base,
&v3d_priv->sched_entity[V3D_BIN],
v3d_priv);
if (bin) {
ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
if (ret)
goto fail_unreserve;
exec->bin_done_fence =
dma_fence_get(&exec->bin.base.s_fence->finished);
kref_get(&exec->refcount); /* put by scheduler job completion */
drm_sched_entity_push_job(&exec->bin.base,
&v3d_priv->sched_entity[V3D_BIN]);
render->bin_done_fence = dma_fence_get(bin->base.done_fence);
}
ret = drm_sched_job_init(&exec->render.base,
&v3d_priv->sched_entity[V3D_RENDER],
v3d_priv);
ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
if (ret)
goto fail_unreserve;
exec->render_done_fence =
dma_fence_get(&exec->render.base.s_fence->finished);
kref_get(&exec->refcount); /* put by scheduler job completion */
drm_sched_entity_push_job(&exec->render.base,
&v3d_priv->sched_entity[V3D_RENDER]);
mutex_unlock(&v3d->sched_lock);
v3d_attach_object_fences(exec->bo, exec->bo_count,
exec->render_done_fence);
v3d_attach_fences_and_unlock_reservation(file_priv,
&render->base, &acquire_ctx,
args->out_sync);
drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);
/* Update the return sync object for the */
sync_out = drm_syncobj_find(file_priv, args->out_sync);
if (sync_out) {
drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
drm_syncobj_put(sync_out);
}
v3d_exec_put(exec);
if (bin)
v3d_job_put(&bin->base);
v3d_job_put(&render->base);
return 0;
fail_unreserve:
mutex_unlock(&v3d->sched_lock);
drm_gem_unlock_reservations(exec->bo, exec->bo_count, &acquire_ctx);
drm_gem_unlock_reservations(render->base.bo,
render->base.bo_count, &acquire_ctx);
fail:
v3d_exec_put(exec);
if (bin)
v3d_job_put(&bin->base);
v3d_job_put(&render->base);
return ret;
}
@@ -560,10 +580,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
struct drm_v3d_submit_tfu *args = data;
struct v3d_tfu_job *job;
struct ww_acquire_ctx acquire_ctx;
struct drm_syncobj *sync_out;
struct dma_fence *sched_done_fence;
int ret = 0;
int bo_count;
trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
@@ -571,81 +588,71 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
if (!job)
return -ENOMEM;
ret = pm_runtime_get_sync(v3d->dev);
if (ret < 0) {
ret = v3d_job_init(v3d, file_priv, &job->base,
v3d_job_free, args->in_sync);
if (ret) {
kfree(job);
return ret;
}
kref_init(&job->refcount);
ret = drm_syncobj_find_fence(file_priv, args->in_sync,
0, 0, &job->in_fence);
if (ret == -EINVAL)
goto fail;
job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
sizeof(*job->base.bo), GFP_KERNEL);
if (!job->base.bo) {
v3d_job_put(&job->base);
return -ENOMEM;
}
job->args = *args;
job->v3d = v3d;
spin_lock(&file_priv->table_lock);
for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
for (job->base.bo_count = 0;
job->base.bo_count < ARRAY_SIZE(args->bo_handles);
job->base.bo_count++) {
struct drm_gem_object *bo;
if (!args->bo_handles[bo_count])
if (!args->bo_handles[job->base.bo_count])
break;
bo = idr_find(&file_priv->object_idr,
args->bo_handles[bo_count]);
args->bo_handles[job->base.bo_count]);
if (!bo) {
DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
bo_count, args->bo_handles[bo_count]);
job->base.bo_count,
args->bo_handles[job->base.bo_count]);
ret = -ENOENT;
spin_unlock(&file_priv->table_lock);
goto fail;
}
drm_gem_object_get(bo);
job->bo[bo_count] = bo;
job->base.bo[job->base.bo_count] = bo;
}
spin_unlock(&file_priv->table_lock);
ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
ret = v3d_lock_bo_reservations(job->base.bo, job->base.bo_count,
&acquire_ctx);
if (ret)
goto fail;
mutex_lock(&v3d->sched_lock);
ret = drm_sched_job_init(&job->base,
&v3d_priv->sched_entity[V3D_TFU],
v3d_priv);
ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
if (ret)
goto fail_unreserve;
sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
kref_get(&job->refcount); /* put by scheduler job completion */
drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
mutex_unlock(&v3d->sched_lock);
v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
v3d_attach_fences_and_unlock_reservation(file_priv,
&job->base, &acquire_ctx,
args->out_sync);
drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);
/* Update the return sync object */
sync_out = drm_syncobj_find(file_priv, args->out_sync);
if (sync_out) {
drm_syncobj_replace_fence(sync_out, sched_done_fence);
drm_syncobj_put(sync_out);
}
dma_fence_put(sched_done_fence);
v3d_tfu_job_put(job);
v3d_job_put(&job->base);
return 0;
fail_unreserve:
mutex_unlock(&v3d->sched_lock);
drm_gem_unlock_reservations(job->bo, bo_count, &acquire_ctx);
drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
&acquire_ctx);
fail:
v3d_tfu_job_put(job);
v3d_job_put(&job->base);
return ret;
}
@@ -703,7 +710,7 @@ v3d_gem_destroy(struct drm_device *dev)
v3d_sched_fini(v3d);
/* Waiting for exec to finish would need to be done before
/* Waiting for jobs to finish would need to be done before
* unregistering V3D.
*/
WARN_ON(v3d->bin_job);