RDMA/nes: Remove unnecessary if-else statement

Remove unnecessary if-else statement -- we do the same thing either way.

Signed-off-by: Tatyana Nikolova <Tatyana.E.Nikolova@intel.com>
Signed-off-by: Roland Dreier <roland@purestorage.com>
This commit is contained in:
Tatyana Nikolova
2012-10-02 16:40:33 +00:00
committad av Roland Dreier
förälder d5fb476a10
incheckning a67b078cf6

Visa fil

@@ -3069,18 +3069,9 @@ int nes_modify_qp(struct ib_qp *ibqp, struct ib_qp_attr *attr,
}
nesqp->ibqp_state = attr->qp_state;
if (((nesqp->iwarp_state & NES_CQP_QP_IWARP_STATE_MASK) ==
(u32)NES_CQP_QP_IWARP_STATE_RTS) &&
((next_iwarp_state & NES_CQP_QP_IWARP_STATE_MASK) >
(u32)NES_CQP_QP_IWARP_STATE_RTS)) {
nesqp->iwarp_state = next_iwarp_state & NES_CQP_QP_IWARP_STATE_MASK;
nes_debug(NES_DBG_MOD_QP, "Change nesqp->iwarp_state=%08x\n",
nesqp->iwarp_state);
} else {
nesqp->iwarp_state = next_iwarp_state & NES_CQP_QP_IWARP_STATE_MASK;
nes_debug(NES_DBG_MOD_QP, "Change nesqp->iwarp_state=%08x\n",
nesqp->iwarp_state);
}
nesqp->iwarp_state = next_iwarp_state & NES_CQP_QP_IWARP_STATE_MASK;
nes_debug(NES_DBG_MOD_QP, "Change nesqp->iwarp_state=%08x\n",
nesqp->iwarp_state);
}
if (attr_mask & IB_QP_ACCESS_FLAGS) {