drm/msm: Fix premature purging of BO

In the case where we have a back-to-back submission that shares the same
BO, this BO will be prematurely moved to inactive_list while retiring the
first submit. But it will be still part of the second submit which is
being processed by the GPU. Now, if the shrinker happens to be triggered at
this point, it will result in a premature purging of this BO.

To fix this, we need to refcount BO while doing submit and retire. Then,
it should be moved to inactive list when this refcount becomes 0.

Signed-off-by: Akhil P Oommen <akhilpo@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
Akhil P Oommen
2020-09-22 20:25:26 +05:30
committed by Rob Clark
parent ca9b38e6d6
commit 9d8baa2bf2
4 changed files with 28 additions and 24 deletions

View File

@@ -698,8 +698,8 @@ static void retire_submit(struct msm_gpu *gpu, struct msm_ringbuffer *ring,
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
/* move to inactive: */
msm_gem_move_to_inactive(&msm_obj->base);
msm_gem_active_put(&msm_obj->base);
msm_gem_unpin_iova(&msm_obj->base, submit->aspace);
drm_gem_object_put_locked(&msm_obj->base);
}
@@ -774,6 +774,7 @@ void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
for (i = 0; i < submit->nr_bos; i++) {
struct msm_gem_object *msm_obj = submit->bos[i].obj;
struct drm_gem_object *drm_obj = &msm_obj->base;
uint64_t iova;
/* can't happen yet.. but when we add 2d support we'll have
@@ -786,9 +787,11 @@ void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
msm_gem_get_and_pin_iova(&msm_obj->base, submit->aspace, &iova);
if (submit->bos[i].flags & MSM_SUBMIT_BO_WRITE)
msm_gem_move_to_active(&msm_obj->base, gpu, true, submit->fence);
dma_resv_add_excl_fence(drm_obj->resv, submit->fence);
else if (submit->bos[i].flags & MSM_SUBMIT_BO_READ)
msm_gem_move_to_active(&msm_obj->base, gpu, false, submit->fence);
dma_resv_add_shared_fence(drm_obj->resv, submit->fence);
msm_gem_active_get(drm_obj, gpu);
}
gpu->funcs->submit(gpu, submit);