drm/i915: add render state initialization

HW guys say that it is not a cool idea to let device
go into rc6 without proper 3d pipeline state.

For each new uninitialized context, generate a
valid null render state to be run on context
creation.

This patch introduces a skeleton with empty states.

v2: - No need to vmap (Chris Wilson)
    - use .c files for state (Daniel Vetter)
    - no need to flush as i915_add_request does it
    - remove parameter for batch alloc size
    - don't wait for the init (Ben Widawsky)

v3: - move to cpu/gpu (Chris Wilson)

Tested-by: Kristen Carlson Accardi <kristen@linux.intel.com> (v1)
Tested-by: Oscar Mateo <oscar.mateo@intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
这个提交包含在:
Mika Kuoppala
2014-05-14 17:02:16 +03:00
提交者 Daniel Vetter
父节点 8b1bc9b4f1
当前提交 9d0a6fa6c5
修改 8 个文件,包含 286 行新增0 行删除

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@@ -2388,6 +2388,8 @@ int i915_gem_context_create_ioctl(struct drm_device *dev, void *data,
int i915_gem_context_destroy_ioctl(struct drm_device *dev, void *data,
struct drm_file *file);
/* i915_gem_render_state.c */
int i915_gem_render_state_init(struct intel_ring_buffer *ring);
/* i915_gem_evict.c */
int __must_check i915_gem_evict_something(struct drm_device *dev,
struct i915_address_space *vm,