powerpc/ps3: Replace the flip_ctl logic in ps3av and ps3fb by a mutex
Introduce ps3_gpu_mutex to synchronizes GPU-related operations, like: - invoking the L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT command using the lv1_gpu_context_attribute() hypervisor call, - handling the PS3AV_CID_AVB_PARAM packet in the PS3 A/V Settings driver. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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Paul Mackerras

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9b82f3e617
@@ -42,6 +42,10 @@
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#define DBG pr_debug
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#endif
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/* mutex synchronizing GPU accesses and video mode changes */
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DEFINE_MUTEX(ps3_gpu_mutex);
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EXPORT_SYMBOL_GPL(ps3_gpu_mutex);
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#if !defined(CONFIG_SMP)
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static void smp_send_stop(void) {}
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#endif
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