powerpc/ps3: Replace the flip_ctl logic in ps3av and ps3fb by a mutex
Introduce ps3_gpu_mutex to synchronizes GPU-related operations, like: - invoking the L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT command using the lv1_gpu_context_attribute() hypervisor call, - handling the PS3AV_CID_AVB_PARAM packet in the PS3 A/V Settings driver. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
这个提交包含在:
@@ -516,4 +516,7 @@ void ps3_sync_irq(int node);
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u32 ps3_get_hw_thread_id(int cpu);
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u64 ps3_get_spe_id(void *arg);
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/* mutex synchronizing GPU accesses and video mode changes */
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extern struct mutex ps3_gpu_mutex;
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#endif
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