dm btree: fix a recursion depth bug in btree walking code

The walk code was using a 'ro_spine' to hold it's locked btree nodes.
But this data structure is designed for the rolling lock scheme, and
as such automatically unlocks blocks that are two steps up the call
chain.  This is not suitable for the simple recursive walk algorithm,
which retraces its steps.

This code is only used by the persistent array code, which in turn is
only used by dm-cache.  In order to trigger it you need to have a
mapping tree that is more than 2 levels deep; which equates to 8-16
million cache blocks.  For instance a 4T ssd with a very small block
size of 32k only just triggers this bug.

The fix just places the locked blocks on the stack, and stops using
the ro_spine altogether.

Signed-off-by: Joe Thornber <ejt@redhat.com>
Signed-off-by: Mike Snitzer <snitzer@redhat.com>
Cc: stable@vger.kernel.org
This commit is contained in:
Joe Thornber
2014-11-10 15:03:24 +00:00
committed by Mike Snitzer
szülő c822ed967c
commit 9b460d3699
3 fájl változott, egészen pontosan 17 új sor hozzáadva és 15 régi sor törölve

Fájl megtekintése

@@ -42,6 +42,12 @@ struct btree_node {
} __packed;
/*
* Locks a block using the btree node validator.
*/
int bn_read_lock(struct dm_btree_info *info, dm_block_t b,
struct dm_block **result);
void inc_children(struct dm_transaction_manager *tm, struct btree_node *n,
struct dm_btree_value_type *vt);