Input: switch to input_abs_*() access functions

Change all call sites in drivers/input to not access the ABS axis
information directly anymore. Make them use the access helpers instead.

Also use input_set_abs_params() when possible.
Did some code refactoring as I was on it.

Signed-off-by: Daniel Mack <daniel@caiaq.de>
Cc: Dmitry Torokhov <dtor@mail.ru>
Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Daniel Mack
2010-08-02 20:15:17 -07:00
committed by Dmitry Torokhov
parent 7957e9c4d1
commit 987a6c0298
17 changed files with 153 additions and 139 deletions

View File

@@ -270,18 +270,14 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
set_bit(t, input_dev->absbit);
if (i < interact_type[interact->type].b8) {
input_dev->absmin[t] = 0;
input_dev->absmax[t] = 255;
} else {
input_dev->absmin[t] = -1;
input_dev->absmax[t] = 1;
}
if (i < interact_type[interact->type].b8)
input_set_abs_params(input_dev, t, 0, 255, 0, 0);
else
input_set_abs_params(input_dev, t, -1, 1, 0, 0);
}
for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
set_bit(t, input_dev->keybit);
__set_bit(t, input_dev->keybit);
err = input_register_device(interact->dev);
if (err)