Input: switch to input_abs_*() access functions
Change all call sites in drivers/input to not access the ABS axis information directly anymore. Make them use the access helpers instead. Also use input_set_abs_params() when possible. Did some code refactoring as I was on it. Signed-off-by: Daniel Mack <daniel@caiaq.de> Cc: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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committed by
Dmitry Torokhov

parent
7957e9c4d1
commit
987a6c0298
@@ -270,18 +270,14 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
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set_bit(t, input_dev->absbit);
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if (i < interact_type[interact->type].b8) {
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input_dev->absmin[t] = 0;
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input_dev->absmax[t] = 255;
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} else {
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input_dev->absmin[t] = -1;
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input_dev->absmax[t] = 1;
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}
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if (i < interact_type[interact->type].b8)
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input_set_abs_params(input_dev, t, 0, 255, 0, 0);
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else
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input_set_abs_params(input_dev, t, -1, 1, 0, 0);
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}
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for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
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set_bit(t, input_dev->keybit);
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__set_bit(t, input_dev->keybit);
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err = input_register_device(interact->dev);
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if (err)
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