Input: switch to input_abs_*() access functions
Change all call sites in drivers/input to not access the ABS axis information directly anymore. Make them use the access helpers instead. Also use input_set_abs_params() when possible. Did some code refactoring as I was on it. Signed-off-by: Daniel Mack <daniel@caiaq.de> Cc: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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Dmitry Torokhov

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7957e9c4d1
commit
987a6c0298
@@ -342,7 +342,8 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
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for (i = 0; i < 4; i++) {
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if (i < 2)
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input_set_abs_params(input_dev, axes[i], 48, input_dev->abs[axes[i]] * 2 - 48, 0, 8);
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input_set_abs_params(input_dev, axes[i],
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48, input_abs_get_val(input_dev, axes[i]) * 2 - 48, 0, 8);
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else
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input_set_abs_params(input_dev, axes[i], 2, 253, 0, 0);
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input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
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