drm/sun4i: abstract a engine type
As we are going to add support for the Allwinner DE2 engine in sun4i-drm driver, we will finally have two types of display engines -- the DE1 backend and the DE2 mixer. They both do some display blending and feed graphics data to TCON, and is part of the "Display Engine" called by Allwinner, so I choose to call them both "engine" here. Abstract the engine type to a new struct with an ops struct, which contains functions that should be called outside the engine-specified code (in TCON, CRTC or TV Encoder code). In order to preserve bisectability, we also switch the backend and layer code in its own module. Signed-off-by: Icenowy Zheng <icenowy@aosc.io> Reviewed-by: Chen-Yu Tsai <wens@csie.org> Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
Cette révision appartient à :

révisé par
Maxime Ripard

Parent
7921e1477a
révision
8796933843
@@ -18,7 +18,7 @@
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#include <linux/regmap.h>
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struct sun4i_drv {
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struct list_head backend_list;
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struct list_head engine_list;
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struct list_head tcon_list;
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struct drm_fbdev_cma *fbdev;
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