Input: drivers/input/joystick - don't access dev->private directly

Use input_get_drvdata() and input_set_drvdata() instead.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov
2007-04-12 01:34:14 -04:00
parent 40b9b0b82e
commit 8715c1cfad
20 changed files with 59 additions and 49 deletions

View File

@@ -185,7 +185,7 @@ static void interact_poll(struct gameport *gameport)
static int interact_open(struct input_dev *dev)
{
struct interact *interact = dev->private;
struct interact *interact = input_get_drvdata(dev);
gameport_start_polling(interact->gameport);
return 0;
@@ -197,7 +197,7 @@ static int interact_open(struct input_dev *dev)
static void interact_close(struct input_dev *dev)
{
struct interact *interact = dev->private;
struct interact *interact = input_get_drvdata(dev);
gameport_stop_polling(interact->gameport);
}
@@ -262,7 +262,8 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d
input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
input_dev->id.product = interact_type[i].id;
input_dev->id.version = 0x0100;
input_dev->private = interact;
input_set_drvdata(input_dev, interact);
input_dev->open = interact_open;
input_dev->close = interact_close;