Input: drivers/input/joystick - don't access dev->private directly

Use input_get_drvdata() and input_set_drvdata() instead.

Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
This commit is contained in:
Dmitry Torokhov
2007-04-12 01:34:14 -04:00
parent 40b9b0b82e
commit 8715c1cfad
20 changed files with 59 additions and 49 deletions

View File

@@ -156,7 +156,7 @@ static void guillemot_poll(struct gameport *gameport)
static int guillemot_open(struct input_dev *dev)
{
struct guillemot *guillemot = dev->private;
struct guillemot *guillemot = input_get_drvdata(dev);
gameport_start_polling(guillemot->gameport);
return 0;
@@ -168,7 +168,7 @@ static int guillemot_open(struct input_dev *dev)
static void guillemot_close(struct input_dev *dev)
{
struct guillemot *guillemot = dev->private;
struct guillemot *guillemot = input_get_drvdata(dev);
gameport_stop_polling(guillemot->gameport);
}
@@ -232,7 +232,8 @@ static int guillemot_connect(struct gameport *gameport, struct gameport_driver *
input_dev->id.product = guillemot_type[i].id;
input_dev->id.version = (int)data[14] << 8 | data[15];
input_dev->cdev.dev = &gameport->dev;
input_dev->private = guillemot;
input_set_drvdata(input_dev, guillemot);
input_dev->open = guillemot_open;
input_dev->close = guillemot_close;