[POWERPC] PS3: Use __maybe_unused

Change the PS3 debug routines from using the GCC specific
'__attribute__ ((unused))' to the preprocessor macro
__maybe_unused.

Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com>
Signed-off-by: Paul Mackerras <paulus@samba.org>
This commit is contained in:
Geoff Levand
2007-06-16 07:18:14 +10:00
committed by Paul Mackerras
parent 7961f20c09
commit 848cfdc5c1
3 changed files with 5 additions and 5 deletions

View File

@@ -83,7 +83,7 @@ struct ports_bmp {
} __attribute__ ((aligned (32)));
#define dump_ports_bmp(_b) _dump_ports_bmp(_b, __func__, __LINE__)
static void __attribute__ ((unused)) _dump_ports_bmp(
static void __maybe_unused _dump_ports_bmp(
const struct ports_bmp* bmp, const char* func, int line)
{
pr_debug("%s:%d: ports_bmp: %016lxh\n", func, line, bmp->status);
@@ -107,7 +107,7 @@ static int ps3_vuart_match_id_to_port(enum ps3_match_id match_id,
}
#define dump_port_params(_b) _dump_port_params(_b, __func__, __LINE__)
static void __attribute__ ((unused)) _dump_port_params(unsigned int port_number,
static void __maybe_unused _dump_port_params(unsigned int port_number,
const char* func, int line)
{
#if defined(DEBUG)