[POWERPC] PS3: Use __maybe_unused
Change the PS3 debug routines from using the GCC specific '__attribute__ ((unused))' to the preprocessor macro __maybe_unused. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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Paul Mackerras

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7961f20c09
commit
848cfdc5c1
@@ -83,7 +83,7 @@ struct ports_bmp {
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} __attribute__ ((aligned (32)));
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#define dump_ports_bmp(_b) _dump_ports_bmp(_b, __func__, __LINE__)
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static void __attribute__ ((unused)) _dump_ports_bmp(
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static void __maybe_unused _dump_ports_bmp(
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const struct ports_bmp* bmp, const char* func, int line)
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{
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pr_debug("%s:%d: ports_bmp: %016lxh\n", func, line, bmp->status);
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@@ -107,7 +107,7 @@ static int ps3_vuart_match_id_to_port(enum ps3_match_id match_id,
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}
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#define dump_port_params(_b) _dump_port_params(_b, __func__, __LINE__)
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static void __attribute__ ((unused)) _dump_port_params(unsigned int port_number,
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static void __maybe_unused _dump_port_params(unsigned int port_number,
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const char* func, int line)
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{
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#if defined(DEBUG)
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