[POWERPC] PS3: Use __maybe_unused
Change the PS3 debug routines from using the GCC specific '__attribute__ ((unused))' to the preprocessor macro __maybe_unused. Signed-off-by: Geoff Levand <geoffrey.levand@am.sony.com> Signed-off-by: Paul Mackerras <paulus@samba.org>
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Paul Mackerras

parent
7961f20c09
commit
848cfdc5c1
@@ -533,7 +533,7 @@ static void _dump_64_bmp(const char *header, const u64 *p, unsigned cpu,
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*p & 0xffff);
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}
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static void __attribute__ ((unused)) _dump_256_bmp(const char *header,
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static void __maybe_unused _dump_256_bmp(const char *header,
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const u64 *p, unsigned cpu, const char* func, int line)
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{
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pr_debug("%s:%d: %s %u {%016lx:%016lx:%016lx:%016lx}\n",
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@@ -552,7 +552,7 @@ static void _dump_bmp(struct ps3_private* pd, const char* func, int line)
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}
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#define dump_mask(_x) _dump_mask(_x, __func__, __LINE__)
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static void __attribute__ ((unused)) _dump_mask(struct ps3_private* pd,
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static void __maybe_unused _dump_mask(struct ps3_private *pd,
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const char* func, int line)
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{
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unsigned long flags;
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