drm/scheduler: fix setting the priorty for entities (v2)
Since we now deal with multiple rq we need to update all of them, not just the current one. v2: Trivial: Removed unused variable (Alex) Signed-off-by: Christian König <christian.koenig@amd.com> Acked-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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Alex Deucher

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@@ -298,9 +298,8 @@ void drm_sched_entity_fini(struct drm_sched_entity *entity);
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void drm_sched_entity_destroy(struct drm_sched_entity *entity);
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void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
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struct drm_sched_entity *entity);
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void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
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struct drm_sched_rq *rq);
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void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
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enum drm_sched_priority priority);
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struct drm_sched_fence *drm_sched_fence_create(
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struct drm_sched_entity *s_entity, void *owner);
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void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
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