lockd: Split nlm_release_call()

The nlm_release_call() function is invoked from both the server and
the client side.  We're about to introduce a distinct server- and
client-side nlm_release_host(), so nlm_release_call() must first be
split into a client-side and a server-side version.

Signed-off-by: Chuck Lever <chuck.lever@oracle.com>
Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
This commit is contained in:
Chuck Lever
2010-12-14 15:05:42 +00:00
committed by Trond Myklebust
parent 723bb5b505
commit 7db836d4a4
5 changed files with 22 additions and 13 deletions

View File

@@ -229,7 +229,7 @@ static void nlm4svc_callback_exit(struct rpc_task *task, void *data)
static void nlm4svc_callback_release(void *data)
{
nlm_release_call(data);
nlmsvc_release_call(data);
}
static const struct rpc_call_ops nlm4svc_callback_ops = {
@@ -261,7 +261,7 @@ static __be32 nlm4svc_callback(struct svc_rqst *rqstp, u32 proc, struct nlm_args
stat = func(rqstp, argp, &call->a_res);
if (stat != 0) {
nlm_release_call(call);
nlmsvc_release_call(call);
return stat;
}