get rid of input BIT* duplicate defines
get rid of input BIT* duplicate defines use newly global defined macros for input layer. Also remove includes of input.h from non-input sources only for BIT macro definiton. Define the macro temporarily in local manner, all those local definitons will be removed further in this patchset (to not break bisecting). BIT macro will be globally defined (1<<x) Signed-off-by: Jiri Slaby <jirislaby@gmail.com> Cc: <dtor@mail.ru> Acked-by: Jiri Kosina <jkosina@suse.cz> Cc: <lenb@kernel.org> Acked-by: Marcel Holtmann <marcel@holtmann.org> Cc: <perex@suse.cz> Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org> Cc: <vernux@us.ibm.com> Cc: <malattia@linux.it> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:

committed by
Linus Torvalds

parent
d05be13bcc
commit
7b19ada2ed
@@ -326,14 +326,19 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
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a3d->length = 33;
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input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
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input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
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input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
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| BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
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input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
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| BIT(BTN_SIDE) | BIT(BTN_EXTRA);
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input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP)
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| BIT(BTN_PINKIE);
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input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
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BIT_MASK(EV_REL);
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input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
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input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
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BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
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BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
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BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
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input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
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BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
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BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
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input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
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BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
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BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
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a3d_read(a3d, data);
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@@ -348,9 +353,10 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
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} else {
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a3d->length = 29;
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input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
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input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
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input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
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input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
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input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
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input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
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BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
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a3d_read(a3d, data);
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@@ -431,7 +431,7 @@ static int adi_init_input(struct adi *adi, struct adi_port *port, int half)
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input_dev->open = adi_open;
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input_dev->close = adi_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++)
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set_bit(adi->abs[i], input_dev->absbit);
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@@ -137,9 +137,10 @@ static int __init amijoy_init(void)
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amijoy_dev[i]->open = amijoy_open;
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amijoy_dev[i]->close = amijoy_close;
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amijoy_dev[i]->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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amijoy_dev[i]->absbit[0] = BIT(ABS_X) | BIT(ABS_Y);
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amijoy_dev[i]->keybit[LONG(BTN_LEFT)] = BIT(BTN_LEFT) | BIT(BTN_MIDDLE) | BIT(BTN_RIGHT);
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amijoy_dev[i]->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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amijoy_dev[i]->absbit[0] = BIT_MASK(ABS_X) | BIT_MASK(ABS_Y);
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amijoy_dev[i]->keybit[BIT_WORD(BTN_LEFT)] = BIT_MASK(BTN_LEFT) |
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BIT_MASK(BTN_MIDDLE) | BIT_MASK(BTN_RIGHT);
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for (j = 0; j < 2; j++) {
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amijoy_dev[i]->absmin[ABS_X + j] = -1;
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amijoy_dev[i]->absmax[ABS_X + j] = 1;
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@@ -456,7 +456,7 @@ static int analog_init_device(struct analog_port *port, struct analog *analog, i
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input_dev->open = analog_open;
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input_dev->close = analog_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = j = 0; i < 4; i++)
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if (analog->mask & (1 << i)) {
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@@ -218,7 +218,7 @@ static int cobra_connect(struct gameport *gameport, struct gameport_driver *drv)
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input_dev->open = cobra_open;
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input_dev->close = cobra_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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input_set_abs_params(input_dev, ABS_X, -1, 1, 0, 0);
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input_set_abs_params(input_dev, ABS_Y, -1, 1, 0, 0);
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for (j = 0; cobra_btn[j]; j++)
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@@ -631,7 +631,7 @@ static struct db9 __init *db9_probe(int parport, int mode)
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input_dev->open = db9_open;
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input_dev->close = db9_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (j = 0; j < db9_mode->n_buttons; j++)
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set_bit(db9_mode->buttons[j], input_dev->keybit);
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for (j = 0; j < db9_mode->n_axis; j++) {
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@@ -653,12 +653,12 @@ static int __init gc_setup_pad(struct gc *gc, int idx, int pad_type)
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input_dev->close = gc_close;
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if (pad_type != GC_SNESMOUSE) {
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; i < 2; i++)
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input_set_abs_params(input_dev, ABS_X + i, -1, 1, 0, 0);
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} else
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_REL);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
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gc->pads[0] |= gc_status_bit[idx];
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gc->pads[pad_type] |= gc_status_bit[idx];
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@@ -315,7 +315,7 @@ static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
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input_dev->open = gf2k_open;
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input_dev->close = gf2k_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; i < gf2k_axes[gf2k->id]; i++)
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set_bit(gf2k_abs[i], input_dev->absbit);
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@@ -370,7 +370,7 @@ static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
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input_dev->open = grip_open;
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input_dev->close = grip_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (j = 0; (t = grip_abs[grip->mode[i]][j]) >= 0; j++) {
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@@ -606,7 +606,7 @@ static int register_slot(int slot, struct grip_mp *grip)
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input_dev->open = grip_open;
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input_dev->close = grip_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
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input_set_abs_params(input_dev, t, -1, 1, 0, 0);
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@@ -238,7 +238,7 @@ static int guillemot_connect(struct gameport *gameport, struct gameport_driver *
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input_dev->open = guillemot_open;
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input_dev->close = guillemot_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; (t = guillemot->type->abs[i]) >= 0; i++)
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input_set_abs_params(input_dev, t, 0, 255, 0, 0);
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@@ -389,7 +389,8 @@ int iforce_init_device(struct iforce *iforce)
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* Set input device bitfields and ranges.
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*/
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS) | BIT(EV_FF_STATUS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS) |
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BIT_MASK(EV_FF_STATUS);
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for (i = 0; iforce->type->btn[i] >= 0; i++)
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set_bit(iforce->type->btn[i], input_dev->keybit);
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@@ -62,13 +62,13 @@
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#define FF_CORE_IS_PLAYED 3 /* Effect is currently being played */
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#define FF_CORE_SHOULD_PLAY 4 /* User wants the effect to be played */
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#define FF_CORE_UPDATE 5 /* Effect is being updated */
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#define FF_MODCORE_MAX 5
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#define FF_MODCORE_CNT 6
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struct iforce_core_effect {
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/* Information about where modifiers are stored in the device's memory */
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struct resource mod1_chunk;
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struct resource mod2_chunk;
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unsigned long flags[NBITS(FF_MODCORE_MAX)];
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unsigned long flags[BITS_TO_LONGS(FF_MODCORE_CNT)];
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};
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#define FF_CMD_EFFECT 0x010e
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@@ -269,7 +269,7 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d
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input_dev->open = interact_open;
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input_dev->close = interact_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
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set_bit(t, input_dev->absbit);
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@@ -170,7 +170,7 @@ static int magellan_connect(struct serio *serio, struct serio_driver *drv)
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input_dev->id.version = 0x0100;
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input_dev->dev.parent = &serio->dev;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; i < 9; i++)
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set_bit(magellan_buttons[i], input_dev->keybit);
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@@ -758,7 +758,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
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input_dev->open = sw_open;
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input_dev->close = sw_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
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code = sw_abs[sw->type][j];
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@@ -228,18 +228,23 @@ static int spaceball_connect(struct serio *serio, struct serio_driver *drv)
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input_dev->id.version = 0x0100;
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input_dev->dev.parent = &serio->dev;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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switch (id) {
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case SPACEBALL_4000FLX:
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case SPACEBALL_4000FLX_L:
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input_dev->keybit[LONG(BTN_0)] |= BIT(BTN_9);
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input_dev->keybit[LONG(BTN_A)] |= BIT(BTN_A) | BIT(BTN_B) | BIT(BTN_C) | BIT(BTN_MODE);
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input_dev->keybit[BIT_WORD(BTN_0)] |= BIT_MASK(BTN_9);
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input_dev->keybit[BIT_WORD(BTN_A)] |= BIT_MASK(BTN_A) |
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BIT_MASK(BTN_B) | BIT_MASK(BTN_C) |
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BIT_MASK(BTN_MODE);
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default:
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input_dev->keybit[LONG(BTN_0)] |= BIT(BTN_2) | BIT(BTN_3) | BIT(BTN_4)
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| BIT(BTN_5) | BIT(BTN_6) | BIT(BTN_7) | BIT(BTN_8);
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input_dev->keybit[BIT_WORD(BTN_0)] |= BIT_MASK(BTN_2) |
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BIT_MASK(BTN_3) | BIT_MASK(BTN_4) |
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BIT_MASK(BTN_5) | BIT_MASK(BTN_6) |
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BIT_MASK(BTN_7) | BIT_MASK(BTN_8);
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case SPACEBALL_3003C:
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input_dev->keybit[LONG(BTN_0)] |= BIT(BTN_1) | BIT(BTN_8);
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input_dev->keybit[BIT_WORD(BTN_0)] |= BIT_MASK(BTN_1) |
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BIT_MASK(BTN_8);
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}
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for (i = 0; i < 3; i++) {
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@@ -185,7 +185,7 @@ static int spaceorb_connect(struct serio *serio, struct serio_driver *drv)
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input_dev->id.version = 0x0100;
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input_dev->dev.parent = &serio->dev;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; i < 6; i++)
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set_bit(spaceorb_buttons[i], input_dev->keybit);
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@@ -156,10 +156,11 @@ static int stinger_connect(struct serio *serio, struct serio_driver *drv)
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input_dev->id.version = 0x0100;
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input_dev->dev.parent = &serio->dev;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->keybit[LONG(BTN_A)] = BIT(BTN_A) | BIT(BTN_B) | BIT(BTN_C) | BIT(BTN_X) |
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BIT(BTN_Y) | BIT(BTN_Z) | BIT(BTN_TL) | BIT(BTN_TR) |
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BIT(BTN_START) | BIT(BTN_SELECT);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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input_dev->keybit[BIT_WORD(BTN_A)] = BIT_MASK(BTN_A) | BIT_MASK(BTN_B) |
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BIT_MASK(BTN_C) | BIT_MASK(BTN_X) | BIT_MASK(BTN_Y) |
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BIT_MASK(BTN_Z) | BIT_MASK(BTN_TL) | BIT_MASK(BTN_TR) |
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BIT_MASK(BTN_START) | BIT_MASK(BTN_SELECT);
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input_set_abs_params(input_dev, ABS_X, -64, 64, 0, 4);
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input_set_abs_params(input_dev, ABS_Y, -64, 64, 0, 4);
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@@ -333,7 +333,7 @@ static int tmdc_setup_port(struct tmdc *tmdc, int idx, unsigned char *data)
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input_dev->open = tmdc_open;
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input_dev->close = tmdc_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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for (i = 0; i < port->absc && i < TMDC_ABS; i++)
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if (port->abs[i] >= 0)
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@@ -229,7 +229,7 @@ static struct tgfx __init *tgfx_probe(int parport, int *n_buttons, int n_devs)
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input_dev->open = tgfx_open;
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input_dev->close = tgfx_close;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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input_set_abs_params(input_dev, ABS_X, -1, 1, 0, 0);
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input_set_abs_params(input_dev, ABS_Y, -1, 1, 0, 0);
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@@ -207,7 +207,7 @@ static int twidjoy_connect(struct serio *serio, struct serio_driver *drv)
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input_dev->id.version = 0x0100;
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input_dev->dev.parent = &serio->dev;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
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input_set_abs_params(input_dev, ABS_X, -50, 50, 4, 4);
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input_set_abs_params(input_dev, ABS_Y, -50, 50, 4, 4);
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@@ -162,9 +162,11 @@ static int warrior_connect(struct serio *serio, struct serio_driver *drv)
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input_dev->id.version = 0x0100;
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input_dev->dev.parent = &serio->dev;
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input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_REL) | BIT(EV_ABS);
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input_dev->keybit[LONG(BTN_TRIGGER)] = BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_TOP2);
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input_dev->relbit[0] = BIT(REL_DIAL);
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input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_REL) |
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BIT_MASK(EV_ABS);
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input_dev->keybit[BIT_WORD(BTN_TRIGGER)] = BIT_MASK(BTN_TRIGGER) |
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BIT_MASK(BTN_THUMB) | BIT_MASK(BTN_TOP) | BIT_MASK(BTN_TOP2);
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input_dev->relbit[0] = BIT_MASK(REL_DIAL);
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input_set_abs_params(input_dev, ABS_X, -64, 64, 0, 8);
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input_set_abs_params(input_dev, ABS_Y, -64, 64, 0, 8);
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input_set_abs_params(input_dev, ABS_THROTTLE, -112, 112, 0, 0);
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@@ -658,7 +658,7 @@ static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id
|
||||
input_dev->open = xpad_open;
|
||||
input_dev->close = xpad_close;
|
||||
|
||||
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
|
||||
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
|
||||
|
||||
/* set up buttons */
|
||||
for (i = 0; xpad_btn[i] >= 0; i++)
|
||||
|
Reference in New Issue
Block a user