get rid of input BIT* duplicate defines

get rid of input BIT* duplicate defines

use newly global defined macros for input layer. Also remove includes of
input.h from non-input sources only for BIT macro definiton. Define the
macro temporarily in local manner, all those local definitons will be
removed further in this patchset (to not break bisecting).
BIT macro will be globally defined (1<<x)

Signed-off-by: Jiri Slaby <jirislaby@gmail.com>
Cc: <dtor@mail.ru>
Acked-by: Jiri Kosina <jkosina@suse.cz>
Cc: <lenb@kernel.org>
Acked-by: Marcel Holtmann <marcel@holtmann.org>
Cc: <perex@suse.cz>
Acked-by: Mauro Carvalho Chehab <mchehab@infradead.org>
Cc: <vernux@us.ibm.com>
Cc: <malattia@linux.it>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Jiri Slaby
2007-10-18 23:40:32 -07:00
committed by Linus Torvalds
parent d05be13bcc
commit 7b19ada2ed
110 changed files with 410 additions and 327 deletions

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@@ -326,14 +326,19 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
a3d->length = 33;
input_dev->evbit[0] |= BIT(EV_ABS) | BIT(EV_KEY) | BIT(EV_REL);
input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
input_dev->absbit[0] |= BIT(ABS_X) | BIT(ABS_Y) | BIT(ABS_THROTTLE) | BIT(ABS_RUDDER)
| BIT(ABS_HAT0X) | BIT(ABS_HAT0Y) | BIT(ABS_HAT1X) | BIT(ABS_HAT1Y);
input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE)
| BIT(BTN_SIDE) | BIT(BTN_EXTRA);
input_dev->keybit[LONG(BTN_JOYSTICK)] |= BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP)
| BIT(BTN_PINKIE);
input_dev->evbit[0] |= BIT_MASK(EV_ABS) | BIT_MASK(EV_KEY) |
BIT_MASK(EV_REL);
input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
input_dev->absbit[0] |= BIT_MASK(ABS_X) | BIT_MASK(ABS_Y) |
BIT_MASK(ABS_THROTTLE) | BIT_MASK(ABS_RUDDER) |
BIT_MASK(ABS_HAT0X) | BIT_MASK(ABS_HAT0Y) |
BIT_MASK(ABS_HAT1X) | BIT_MASK(ABS_HAT1Y);
input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE) |
BIT_MASK(BTN_SIDE) | BIT_MASK(BTN_EXTRA);
input_dev->keybit[BIT_WORD(BTN_JOYSTICK)] |=
BIT_MASK(BTN_TRIGGER) | BIT_MASK(BTN_THUMB) |
BIT_MASK(BTN_TOP) | BIT_MASK(BTN_PINKIE);
a3d_read(a3d, data);
@@ -348,9 +353,10 @@ static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv)
} else {
a3d->length = 29;
input_dev->evbit[0] |= BIT(EV_KEY) | BIT(EV_REL);
input_dev->relbit[0] |= BIT(REL_X) | BIT(REL_Y);
input_dev->keybit[LONG(BTN_MOUSE)] |= BIT(BTN_RIGHT) | BIT(BTN_LEFT) | BIT(BTN_MIDDLE);
input_dev->evbit[0] |= BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
input_dev->relbit[0] |= BIT_MASK(REL_X) | BIT_MASK(REL_Y);
input_dev->keybit[BIT_WORD(BTN_MOUSE)] |= BIT_MASK(BTN_RIGHT) |
BIT_MASK(BTN_LEFT) | BIT_MASK(BTN_MIDDLE);
a3d_read(a3d, data);

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@@ -431,7 +431,7 @@ static int adi_init_input(struct adi *adi, struct adi_port *port, int half)
input_dev->open = adi_open;
input_dev->close = adi_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; i < adi->axes10 + adi->axes8 + (adi->hats + (adi->pad != -1)) * 2; i++)
set_bit(adi->abs[i], input_dev->absbit);

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@@ -137,9 +137,10 @@ static int __init amijoy_init(void)
amijoy_dev[i]->open = amijoy_open;
amijoy_dev[i]->close = amijoy_close;
amijoy_dev[i]->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
amijoy_dev[i]->absbit[0] = BIT(ABS_X) | BIT(ABS_Y);
amijoy_dev[i]->keybit[LONG(BTN_LEFT)] = BIT(BTN_LEFT) | BIT(BTN_MIDDLE) | BIT(BTN_RIGHT);
amijoy_dev[i]->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
amijoy_dev[i]->absbit[0] = BIT_MASK(ABS_X) | BIT_MASK(ABS_Y);
amijoy_dev[i]->keybit[BIT_WORD(BTN_LEFT)] = BIT_MASK(BTN_LEFT) |
BIT_MASK(BTN_MIDDLE) | BIT_MASK(BTN_RIGHT);
for (j = 0; j < 2; j++) {
amijoy_dev[i]->absmin[ABS_X + j] = -1;
amijoy_dev[i]->absmax[ABS_X + j] = 1;

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@@ -456,7 +456,7 @@ static int analog_init_device(struct analog_port *port, struct analog *analog, i
input_dev->open = analog_open;
input_dev->close = analog_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = j = 0; i < 4; i++)
if (analog->mask & (1 << i)) {

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@@ -218,7 +218,7 @@ static int cobra_connect(struct gameport *gameport, struct gameport_driver *drv)
input_dev->open = cobra_open;
input_dev->close = cobra_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
input_set_abs_params(input_dev, ABS_X, -1, 1, 0, 0);
input_set_abs_params(input_dev, ABS_Y, -1, 1, 0, 0);
for (j = 0; cobra_btn[j]; j++)

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@@ -631,7 +631,7 @@ static struct db9 __init *db9_probe(int parport, int mode)
input_dev->open = db9_open;
input_dev->close = db9_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (j = 0; j < db9_mode->n_buttons; j++)
set_bit(db9_mode->buttons[j], input_dev->keybit);
for (j = 0; j < db9_mode->n_axis; j++) {

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@@ -653,12 +653,12 @@ static int __init gc_setup_pad(struct gc *gc, int idx, int pad_type)
input_dev->close = gc_close;
if (pad_type != GC_SNESMOUSE) {
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; i < 2; i++)
input_set_abs_params(input_dev, ABS_X + i, -1, 1, 0, 0);
} else
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_REL);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_REL);
gc->pads[0] |= gc_status_bit[idx];
gc->pads[pad_type] |= gc_status_bit[idx];

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@@ -315,7 +315,7 @@ static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
input_dev->open = gf2k_open;
input_dev->close = gf2k_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; i < gf2k_axes[gf2k->id]; i++)
set_bit(gf2k_abs[i], input_dev->absbit);

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@@ -370,7 +370,7 @@ static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
input_dev->open = grip_open;
input_dev->close = grip_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (j = 0; (t = grip_abs[grip->mode[i]][j]) >= 0; j++) {

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@@ -606,7 +606,7 @@ static int register_slot(int slot, struct grip_mp *grip)
input_dev->open = grip_open;
input_dev->close = grip_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
input_set_abs_params(input_dev, t, -1, 1, 0, 0);

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@@ -238,7 +238,7 @@ static int guillemot_connect(struct gameport *gameport, struct gameport_driver *
input_dev->open = guillemot_open;
input_dev->close = guillemot_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; (t = guillemot->type->abs[i]) >= 0; i++)
input_set_abs_params(input_dev, t, 0, 255, 0, 0);

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@@ -389,7 +389,8 @@ int iforce_init_device(struct iforce *iforce)
* Set input device bitfields and ranges.
*/
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS) | BIT(EV_FF_STATUS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS) |
BIT_MASK(EV_FF_STATUS);
for (i = 0; iforce->type->btn[i] >= 0; i++)
set_bit(iforce->type->btn[i], input_dev->keybit);

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@@ -62,13 +62,13 @@
#define FF_CORE_IS_PLAYED 3 /* Effect is currently being played */
#define FF_CORE_SHOULD_PLAY 4 /* User wants the effect to be played */
#define FF_CORE_UPDATE 5 /* Effect is being updated */
#define FF_MODCORE_MAX 5
#define FF_MODCORE_CNT 6
struct iforce_core_effect {
/* Information about where modifiers are stored in the device's memory */
struct resource mod1_chunk;
struct resource mod2_chunk;
unsigned long flags[NBITS(FF_MODCORE_MAX)];
unsigned long flags[BITS_TO_LONGS(FF_MODCORE_CNT)];
};
#define FF_CMD_EFFECT 0x010e

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@@ -269,7 +269,7 @@ static int interact_connect(struct gameport *gameport, struct gameport_driver *d
input_dev->open = interact_open;
input_dev->close = interact_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
set_bit(t, input_dev->absbit);

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@@ -170,7 +170,7 @@ static int magellan_connect(struct serio *serio, struct serio_driver *drv)
input_dev->id.version = 0x0100;
input_dev->dev.parent = &serio->dev;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; i < 9; i++)
set_bit(magellan_buttons[i], input_dev->keybit);

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@@ -758,7 +758,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
input_dev->open = sw_open;
input_dev->close = sw_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (j = 0; (bits = sw_bit[sw->type][j]); j++) {
code = sw_abs[sw->type][j];

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@@ -228,18 +228,23 @@ static int spaceball_connect(struct serio *serio, struct serio_driver *drv)
input_dev->id.version = 0x0100;
input_dev->dev.parent = &serio->dev;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
switch (id) {
case SPACEBALL_4000FLX:
case SPACEBALL_4000FLX_L:
input_dev->keybit[LONG(BTN_0)] |= BIT(BTN_9);
input_dev->keybit[LONG(BTN_A)] |= BIT(BTN_A) | BIT(BTN_B) | BIT(BTN_C) | BIT(BTN_MODE);
input_dev->keybit[BIT_WORD(BTN_0)] |= BIT_MASK(BTN_9);
input_dev->keybit[BIT_WORD(BTN_A)] |= BIT_MASK(BTN_A) |
BIT_MASK(BTN_B) | BIT_MASK(BTN_C) |
BIT_MASK(BTN_MODE);
default:
input_dev->keybit[LONG(BTN_0)] |= BIT(BTN_2) | BIT(BTN_3) | BIT(BTN_4)
| BIT(BTN_5) | BIT(BTN_6) | BIT(BTN_7) | BIT(BTN_8);
input_dev->keybit[BIT_WORD(BTN_0)] |= BIT_MASK(BTN_2) |
BIT_MASK(BTN_3) | BIT_MASK(BTN_4) |
BIT_MASK(BTN_5) | BIT_MASK(BTN_6) |
BIT_MASK(BTN_7) | BIT_MASK(BTN_8);
case SPACEBALL_3003C:
input_dev->keybit[LONG(BTN_0)] |= BIT(BTN_1) | BIT(BTN_8);
input_dev->keybit[BIT_WORD(BTN_0)] |= BIT_MASK(BTN_1) |
BIT_MASK(BTN_8);
}
for (i = 0; i < 3; i++) {

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@@ -185,7 +185,7 @@ static int spaceorb_connect(struct serio *serio, struct serio_driver *drv)
input_dev->id.version = 0x0100;
input_dev->dev.parent = &serio->dev;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; i < 6; i++)
set_bit(spaceorb_buttons[i], input_dev->keybit);

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@@ -156,10 +156,11 @@ static int stinger_connect(struct serio *serio, struct serio_driver *drv)
input_dev->id.version = 0x0100;
input_dev->dev.parent = &serio->dev;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->keybit[LONG(BTN_A)] = BIT(BTN_A) | BIT(BTN_B) | BIT(BTN_C) | BIT(BTN_X) |
BIT(BTN_Y) | BIT(BTN_Z) | BIT(BTN_TL) | BIT(BTN_TR) |
BIT(BTN_START) | BIT(BTN_SELECT);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
input_dev->keybit[BIT_WORD(BTN_A)] = BIT_MASK(BTN_A) | BIT_MASK(BTN_B) |
BIT_MASK(BTN_C) | BIT_MASK(BTN_X) | BIT_MASK(BTN_Y) |
BIT_MASK(BTN_Z) | BIT_MASK(BTN_TL) | BIT_MASK(BTN_TR) |
BIT_MASK(BTN_START) | BIT_MASK(BTN_SELECT);
input_set_abs_params(input_dev, ABS_X, -64, 64, 0, 4);
input_set_abs_params(input_dev, ABS_Y, -64, 64, 0, 4);

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@@ -333,7 +333,7 @@ static int tmdc_setup_port(struct tmdc *tmdc, int idx, unsigned char *data)
input_dev->open = tmdc_open;
input_dev->close = tmdc_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = 0; i < port->absc && i < TMDC_ABS; i++)
if (port->abs[i] >= 0)

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@@ -229,7 +229,7 @@ static struct tgfx __init *tgfx_probe(int parport, int *n_buttons, int n_devs)
input_dev->open = tgfx_open;
input_dev->close = tgfx_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
input_set_abs_params(input_dev, ABS_X, -1, 1, 0, 0);
input_set_abs_params(input_dev, ABS_Y, -1, 1, 0, 0);

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@@ -207,7 +207,7 @@ static int twidjoy_connect(struct serio *serio, struct serio_driver *drv)
input_dev->id.version = 0x0100;
input_dev->dev.parent = &serio->dev;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
input_set_abs_params(input_dev, ABS_X, -50, 50, 4, 4);
input_set_abs_params(input_dev, ABS_Y, -50, 50, 4, 4);

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@@ -162,9 +162,11 @@ static int warrior_connect(struct serio *serio, struct serio_driver *drv)
input_dev->id.version = 0x0100;
input_dev->dev.parent = &serio->dev;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_REL) | BIT(EV_ABS);
input_dev->keybit[LONG(BTN_TRIGGER)] = BIT(BTN_TRIGGER) | BIT(BTN_THUMB) | BIT(BTN_TOP) | BIT(BTN_TOP2);
input_dev->relbit[0] = BIT(REL_DIAL);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_REL) |
BIT_MASK(EV_ABS);
input_dev->keybit[BIT_WORD(BTN_TRIGGER)] = BIT_MASK(BTN_TRIGGER) |
BIT_MASK(BTN_THUMB) | BIT_MASK(BTN_TOP) | BIT_MASK(BTN_TOP2);
input_dev->relbit[0] = BIT_MASK(REL_DIAL);
input_set_abs_params(input_dev, ABS_X, -64, 64, 0, 8);
input_set_abs_params(input_dev, ABS_Y, -64, 64, 0, 8);
input_set_abs_params(input_dev, ABS_THROTTLE, -112, 112, 0, 0);

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@@ -658,7 +658,7 @@ static int xpad_probe(struct usb_interface *intf, const struct usb_device_id *id
input_dev->open = xpad_open;
input_dev->close = xpad_close;
input_dev->evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
/* set up buttons */
for (i = 0; xpad_btn[i] >= 0; i++)