drm/i915: Add 180 degree sprite rotation support

The sprite planes (in fact all display planes starting from gen4)
support 180 degree rotation. Add the relevant low level bits to the
sprite code to make use of that feature.

The upper layers are not yet plugged in.

v2: HSW handles the rotated buffer offset automagically

v3: BDW also handles the rotated buffer offset automagically

Testcase: igt/kms_rotation_crc
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Ville Syrjälä
2014-08-05 11:26:52 +05:30
committed by Daniel Vetter
parent b2784e1519
commit 76eebda727
3 changed files with 42 additions and 0 deletions

View File

@@ -448,6 +448,7 @@ struct intel_plane {
unsigned int crtc_w, crtc_h;
uint32_t src_x, src_y;
uint32_t src_w, src_h;
unsigned int rotation;
/* Since we need to change the watermarks before/after
* enabling/disabling the planes, we need to store the parameters here