ida: implement idr based id allocator

Implement idr based id allocator.  ida is used the same way idr is
used but lacks id -> ptr translation and thus consumes much less
memory.  struct ida_bitmap is attached as leaf nodes to idr tree which
is managed by the idr code.  Each ida_bitmap is 128bytes long and
contains slightly less than a thousand slots.

ida is more aggressive with releasing extra resources acquired using
ida_pre_get().  After every successful id allocation, ida frees one
reserved idr_layer if possible.  Reserved ida_bitmap is not freed
automatically but only one ida_bitmap is reserved and it's almost
always used right away.  Under most circumstances, ida won't hold on
to memory for too long which isn't actively used.

Signed-off-by: Tejun Heo <htejun@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
This commit is contained in:
Tejun Heo
2007-06-14 03:45:13 +09:00
committed by Greg Kroah-Hartman
parent e33ac8bdb0
commit 72dba584b6
2 changed files with 274 additions and 0 deletions

View File

@@ -83,4 +83,33 @@ void idr_remove(struct idr *idp, int id);
void idr_destroy(struct idr *idp);
void idr_init(struct idr *idp);
/*
* IDA - IDR based id allocator, use when translation from id to
* pointer isn't necessary.
*/
#define IDA_CHUNK_SIZE 128 /* 128 bytes per chunk */
#define IDA_BITMAP_LONGS (128 / sizeof(long) - 1)
#define IDA_BITMAP_BITS (IDA_BITMAP_LONGS * sizeof(long) * 8)
struct ida_bitmap {
long nr_busy;
unsigned long bitmap[IDA_BITMAP_LONGS];
};
struct ida {
struct idr idr;
struct ida_bitmap *free_bitmap;
};
#define IDA_INIT(name) { .idr = IDR_INIT(name), .free_bitmap = NULL, }
#define DEFINE_IDA(name) struct ida name = IDA_INIT(name)
int ida_pre_get(struct ida *ida, gfp_t gfp_mask);
int ida_get_new_above(struct ida *ida, int starting_id, int *p_id);
int ida_get_new(struct ida *ida, int *p_id);
void ida_remove(struct ida *ida, int id);
void ida_destroy(struct ida *ida);
void ida_init(struct ida *ida);
#endif /* __IDR_H__ */