drm/virtio: fix resource id handling

Move virtio_gpu_resource_id_{get,put} to virtgpu_object.c and make them
static.  Allocate and free the id on creation and destroy, drop all
other calls.  That way objects have a valid handle for the whole
lifetime of the object.

Also fixes ids leaking.  Worst offender are dumb buffers, and I think
some error paths too.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20181019061847.18958-7-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann
2018-10-19 08:18:47 +02:00
parent 724cfdfd66
commit 6c1cd97bda
6 changed files with 23 additions and 26 deletions

View File

@@ -38,26 +38,6 @@
+ MAX_INLINE_CMD_SIZE \
+ MAX_INLINE_RESP_SIZE)
void virtio_gpu_resource_id_get(struct virtio_gpu_device *vgdev,
uint32_t *resid)
{
int handle;
idr_preload(GFP_KERNEL);
spin_lock(&vgdev->resource_idr_lock);
handle = idr_alloc(&vgdev->resource_idr, NULL, 1, 0, GFP_NOWAIT);
spin_unlock(&vgdev->resource_idr_lock);
idr_preload_end();
*resid = handle;
}
void virtio_gpu_resource_id_put(struct virtio_gpu_device *vgdev, uint32_t id)
{
spin_lock(&vgdev->resource_idr_lock);
idr_remove(&vgdev->resource_idr, id);
spin_unlock(&vgdev->resource_idr_lock);
}
void virtio_gpu_ctrl_ack(struct virtqueue *vq)
{
struct drm_device *dev = vq->vdev->priv;