drm/virtio: fix resource id handling

Move virtio_gpu_resource_id_{get,put} to virtgpu_object.c and make them
static.  Allocate and free the id on creation and destroy, drop all
other calls.  That way objects have a valid handle for the whole
lifetime of the object.

Also fixes ids leaking.  Worst offender are dumb buffers, and I think
some error paths too.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20181019061847.18958-7-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann
2018-10-19 08:18:47 +02:00
parent 724cfdfd66
commit 6c1cd97bda
6 changed files with 23 additions and 26 deletions

View File

@@ -253,7 +253,6 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
if (IS_ERR(qobj))
return PTR_ERR(qobj);
obj = &qobj->gem_base;
virtio_gpu_resource_id_get(vgdev, &qobj->hw_res_handle);
if (!vgdev->has_virgl_3d) {
virtio_gpu_cmd_create_resource(vgdev, qobj, rc->format,