drm/virtio: fix resource id handling
Move virtio_gpu_resource_id_{get,put} to virtgpu_object.c and make them static. Allocate and free the id on creation and destroy, drop all other calls. That way objects have a valid handle for the whole lifetime of the object. Also fixes ids leaking. Worst offender are dumb buffers, and I think some error paths too. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Dave Airlie <airlied@redhat.com> Link: http://patchwork.freedesktop.org/patch/msgid/20181019061847.18958-7-kraxel@redhat.com
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@@ -253,7 +253,6 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
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if (IS_ERR(qobj))
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return PTR_ERR(qobj);
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obj = &qobj->gem_base;
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virtio_gpu_resource_id_get(vgdev, &qobj->hw_res_handle);
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if (!vgdev->has_virgl_3d) {
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virtio_gpu_cmd_create_resource(vgdev, qobj, rc->format,
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