drm/virtio: fix resource id handling

Move virtio_gpu_resource_id_{get,put} to virtgpu_object.c and make them
static.  Allocate and free the id on creation and destroy, drop all
other calls.  That way objects have a valid handle for the whole
lifetime of the object.

Also fixes ids leaking.  Worst offender are dumb buffers, and I think
some error paths too.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20181019061847.18958-7-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann
2018-10-19 08:18:47 +02:00
parent 724cfdfd66
commit 6c1cd97bda
6 changed files with 23 additions and 26 deletions

View File

@@ -260,9 +260,6 @@ int virtio_gpu_surface_dirty(struct virtio_gpu_framebuffer *qfb,
/* virtio vg */
int virtio_gpu_alloc_vbufs(struct virtio_gpu_device *vgdev);
void virtio_gpu_free_vbufs(struct virtio_gpu_device *vgdev);
void virtio_gpu_resource_id_get(struct virtio_gpu_device *vgdev,
uint32_t *resid);
void virtio_gpu_resource_id_put(struct virtio_gpu_device *vgdev, uint32_t id);
void virtio_gpu_cmd_create_resource(struct virtio_gpu_device *vgdev,
struct virtio_gpu_object *bo,
uint32_t format,