[media] videodev2.h Add HSV formats
These formats store the color information of the image in a geometrical representation. The colors are mapped into a cylinder, where the angle is the HUE, the height is the VALUE and the distance to the center is the SATURATION. This is a very useful format for image segmentation algorithms. Signed-off-by: Ricardo Ribalda Delgado <ricardo.ribalda@gmail.com> Acked-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
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Mauro Carvalho Chehab

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@@ -587,6 +587,10 @@ struct v4l2_pix_format {
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#define V4L2_PIX_FMT_SRGGB12 v4l2_fourcc('R', 'G', '1', '2') /* 12 RGRG.. GBGB.. */
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#define V4L2_PIX_FMT_SBGGR16 v4l2_fourcc('B', 'Y', 'R', '2') /* 16 BGBG.. GRGR.. */
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/* HSV formats */
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#define V4L2_PIX_FMT_HSV24 v4l2_fourcc('H', 'S', 'V', '3')
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#define V4L2_PIX_FMT_HSV32 v4l2_fourcc('H', 'S', 'V', '4')
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/* compressed formats */
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#define V4L2_PIX_FMT_MJPEG v4l2_fourcc('M', 'J', 'P', 'G') /* Motion-JPEG */
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#define V4L2_PIX_FMT_JPEG v4l2_fourcc('J', 'P', 'E', 'G') /* JFIF JPEG */
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