drm/v3d: Delay the scheduler timeout if we're still making progress.
GTF-GLES2.gtf.GL.acos.acos_float_vert_xvary submits jobs that take 4 seconds at maximum resolution, but we still want to reset quickly if a job is really hung. Sample the CL's current address and the return address (since we call into tile lists repeatedly) and if either has changed then assume we've made progress. Signed-off-by: Eric Anholt <eric@anholt.net> Cc: Lucas Stach <l.stach@pengutronix.de> Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-1-eric@anholt.net Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Acked-by: Daniel Vetter <daniel@ffwll.ch>
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@@ -184,6 +184,8 @@ struct v3d_job {
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/* GPU virtual addresses of the start/end of the CL job. */
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u32 start, end;
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u32 timedout_ctca, timedout_ctra;
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};
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struct v3d_exec_info {
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