drm/radeon: avoid deadlock in pm path when waiting for fence
radeon_fence_wait_empty_locked should not trigger GPU reset as no place where it's call from would benefit from such thing and it actually lead to a kernel deadlock in case the reset is triggered from pm codepath. Instead force ring completion in place where it makes sense or return early in others. Signed-off-by: Jerome Glisse <jglisse@redhat.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
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committed by
Alex Deucher

parent
76903b96ad
commit
5f8f635edd
@@ -234,7 +234,7 @@ static void radeon_set_power_state(struct radeon_device *rdev)
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static void radeon_pm_set_clocks(struct radeon_device *rdev)
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{
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int i;
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int i, r;
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/* no need to take locks, etc. if nothing's going to change */
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if ((rdev->pm.requested_clock_mode_index == rdev->pm.current_clock_mode_index) &&
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@@ -248,8 +248,17 @@ static void radeon_pm_set_clocks(struct radeon_device *rdev)
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/* wait for the rings to drain */
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for (i = 0; i < RADEON_NUM_RINGS; i++) {
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struct radeon_ring *ring = &rdev->ring[i];
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if (ring->ready)
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radeon_fence_wait_empty_locked(rdev, i);
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if (!ring->ready) {
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continue;
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}
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r = radeon_fence_wait_empty_locked(rdev, i);
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if (r) {
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/* needs a GPU reset dont reset here */
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mutex_unlock(&rdev->ring_lock);
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up_write(&rdev->pm.mclk_lock);
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mutex_unlock(&rdev->ddev->struct_mutex);
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return;
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}
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}
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radeon_unmap_vram_bos(rdev);
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