drm/radeon: avoid deadlock in pm path when waiting for fence

radeon_fence_wait_empty_locked should not trigger GPU reset as no
place where it's call from would benefit from such thing and it
actually lead to a kernel deadlock in case the reset is triggered
from pm codepath. Instead force ring completion in place where it
makes sense or return early in others.

Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
This commit is contained in:
Jerome Glisse
2012-12-17 11:04:32 -05:00
committed by Alex Deucher
parent 76903b96ad
commit 5f8f635edd
4 changed files with 38 additions and 22 deletions

View File

@@ -609,26 +609,20 @@ int radeon_fence_wait_next_locked(struct radeon_device *rdev, int ring)
* Returns 0 if the fences have passed, error for all other cases.
* Caller must hold ring lock.
*/
void radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring)
int radeon_fence_wait_empty_locked(struct radeon_device *rdev, int ring)
{
uint64_t seq = rdev->fence_drv[ring].sync_seq[ring];
int r;
while(1) {
int r;
r = radeon_fence_wait_seq(rdev, seq, ring, false, false);
r = radeon_fence_wait_seq(rdev, seq, ring, false, false);
if (r) {
if (r == -EDEADLK) {
mutex_unlock(&rdev->ring_lock);
r = radeon_gpu_reset(rdev);
mutex_lock(&rdev->ring_lock);
if (!r)
continue;
return -EDEADLK;
}
if (r) {
dev_err(rdev->dev, "error waiting for ring to become"
" idle (%d)\n", r);
}
return;
dev_err(rdev->dev, "error waiting for ring[%d] to become idle (%d)\n",
ring, r);
}
return 0;
}
/**
@@ -854,13 +848,17 @@ int radeon_fence_driver_init(struct radeon_device *rdev)
*/
void radeon_fence_driver_fini(struct radeon_device *rdev)
{
int ring;
int ring, r;
mutex_lock(&rdev->ring_lock);
for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
if (!rdev->fence_drv[ring].initialized)
continue;
radeon_fence_wait_empty_locked(rdev, ring);
r = radeon_fence_wait_empty_locked(rdev, ring);
if (r) {
/* no need to trigger GPU reset as we are unloading */
radeon_fence_driver_force_completion(rdev);
}
wake_up_all(&rdev->fence_queue);
radeon_scratch_free(rdev, rdev->fence_drv[ring].scratch_reg);
rdev->fence_drv[ring].initialized = false;