gpu: host1x: Use unsigned int consistently for IDs
IDs can never be negative so use unsigned int. In some instances an explicitly sized type (such as u32) was used for no particular reason, so turn those into unsigned int as well for consistency. Signed-off-by: Thierry Reding <treding@nvidia.com>
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@@ -73,7 +73,7 @@ static struct host1x_syncpt *host1x_syncpt_alloc(struct host1x *host,
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return NULL;
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}
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name = kasprintf(GFP_KERNEL, "%02d-%s", sp->id,
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name = kasprintf(GFP_KERNEL, "%02u-%s", sp->id,
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dev ? dev_name(dev) : NULL);
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if (!name)
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return NULL;
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@@ -255,7 +255,7 @@ int host1x_syncpt_wait(struct host1x_syncpt *sp, u32 thresh, long timeout,
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timeout -= check;
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if (timeout && check_count <= MAX_STUCK_CHECK_COUNT) {
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dev_warn(sp->host->dev,
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"%s: syncpoint id %d (%s) stuck waiting %d, timeout=%ld\n",
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"%s: syncpoint id %u (%s) stuck waiting %d, timeout=%ld\n",
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current->comm, sp->id, sp->name,
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thresh, timeout);
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@@ -447,7 +447,7 @@ unsigned int host1x_syncpt_nb_mlocks(struct host1x *host)
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return host->info->nb_mlocks;
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}
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struct host1x_syncpt *host1x_syncpt_get(struct host1x *host, u32 id)
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struct host1x_syncpt *host1x_syncpt_get(struct host1x *host, unsigned int id)
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{
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if (host->info->nb_pts < id)
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return NULL;
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