gpu: host1x: Use unsigned int consistently for IDs
IDs can never be negative so use unsigned int. In some instances an explicitly sized type (such as u32) was used for no particular reason, so turn those into unsigned int as well for consistency. Signed-off-by: Thierry Reding <treding@nvidia.com>
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@@ -107,18 +107,21 @@ static int _host1x_intr_init_host_sync(struct host1x *host, u32 cpm,
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}
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static void _host1x_intr_set_syncpt_threshold(struct host1x *host,
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u32 id, u32 thresh)
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unsigned int id,
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u32 thresh)
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{
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host1x_sync_writel(host, thresh, HOST1X_SYNC_SYNCPT_INT_THRESH(id));
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}
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static void _host1x_intr_enable_syncpt_intr(struct host1x *host, u32 id)
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static void _host1x_intr_enable_syncpt_intr(struct host1x *host,
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unsigned int id)
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{
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host1x_sync_writel(host, BIT_MASK(id),
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HOST1X_SYNC_SYNCPT_THRESH_INT_ENABLE_CPU0(BIT_WORD(id)));
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}
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static void _host1x_intr_disable_syncpt_intr(struct host1x *host, u32 id)
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static void _host1x_intr_disable_syncpt_intr(struct host1x *host,
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unsigned int id)
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{
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host1x_sync_writel(host, BIT_MASK(id),
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HOST1X_SYNC_SYNCPT_THRESH_INT_DISABLE(BIT_WORD(id)));
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