drm/vmwgfx: Fix up user_dmabuf refcounting
If user space calls unreference on a user_dmabuf it will typically kill the struct ttm_base_object member which is responsible for the user-space visibility. However the dmabuf part may still be alive and refcounted. In some situations, like for shared guest-backed surface referencing/opening, the driver may try to reference the struct ttm_base_object member again, causing an immediate kernel warning and a later kernel NULL pointer dereference. Fix this by always maintaining a reference on the struct ttm_base_object member, in situations where it might subsequently be referenced. Cc: <stable@vger.kernel.org> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
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@@ -855,7 +855,7 @@ static int vmw_shader_define(struct drm_device *dev, struct drm_file *file_priv,
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if (buffer_handle != SVGA3D_INVALID_ID) {
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ret = vmw_user_dmabuf_lookup(tfile, buffer_handle,
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&buffer);
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&buffer, NULL);
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if (unlikely(ret != 0)) {
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DRM_ERROR("Could not find buffer for shader "
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"creation.\n");
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