drm/nva3/clk: better pll calculation when no fractional fb div available

The core/mem/shader clocks don't support the fractional feedback divider,
causing our calculated clocks to be off by quite a lot in some cases.  To
solve this we will switch to a search-based algorithm when fN is NULL.

For my NVA8 at PL3, this actually generates identical cooefficients to
the binary driver.  Hopefully that's a good sign, and that does not
break VPLL calculation for someone..

Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
这个提交包含在:
Ben Skeggs
2011-04-28 02:34:21 +10:00
父节点 96d1fcf8b5
当前提交 52eba8dd5e
修改 4 个文件,包含 43 行新增37 行删除

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@@ -104,7 +104,7 @@ nva3_pm_clock_pre(struct drm_device *dev, struct nouveau_pm_level *perflvl,
{
struct nva3_pm_state *pll;
struct pll_lims limits;
int N, fN, M, P, diff;
int N, M, P, diff;
int ret, off;
ret = get_pll_limits(dev, id, &limits);
@@ -136,7 +136,7 @@ nva3_pm_clock_pre(struct drm_device *dev, struct nouveau_pm_level *perflvl,
}
if (!pll->new_div) {
ret = nv50_calc_pll2(dev, &limits, khz, &N, &fN, &M, &P);
ret = nva3_calc_pll(dev, &limits, khz, &N, NULL, &M, &P);
if (ret < 0)
return ERR_PTR(ret);