bonding: simplify / unify event handling code for 3ad mode.
Old logic of updating state-machine is not required since ad_update_actor_keys() does it implicitly. The only loss is the notification differentiation between speed vs. duplex change. Now only one unified notification is printed. Signed-off-by: Mahesh Bandewar <maheshb@google.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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David S. Miller

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7bb11dc9f5
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52bc671681
@@ -297,8 +297,7 @@ void bond_3ad_bind_slave(struct slave *slave);
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void bond_3ad_unbind_slave(struct slave *slave);
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void bond_3ad_state_machine_handler(struct work_struct *);
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void bond_3ad_initiate_agg_selection(struct bonding *bond, int timeout);
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void bond_3ad_adapter_speed_changed(struct slave *slave);
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void bond_3ad_adapter_duplex_changed(struct slave *slave);
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void bond_3ad_adapter_speed_duplex_changed(struct slave *slave);
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void bond_3ad_handle_link_change(struct slave *slave, char link);
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int bond_3ad_get_active_agg_info(struct bonding *bond, struct ad_info *ad_info);
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int __bond_3ad_get_active_agg_info(struct bonding *bond,
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