tridentfb: acceleration code improvements
This patch brings various acceleration improvements: - set copyarea/fillrect for non-accelerated framebuffer (fix) - remove 15 bpp depth handling to simplify code as it hardly works (15 bpp handling was obviously missing in some switches) - add fb_sync call and move waiting before accelerated function to make acceleration more asynchronous to cpu (few % of speed improvement) - add cpu_relax() call in waiting loops - make longer register names and name more registers - move registers' definition to header - general code improvements (shortening, simplifying) Signed-off-by: Krzysztof Helt <krzysztof.h1@wp.pl> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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Linus Torvalds

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@@ -4,7 +4,7 @@
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#endif
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#if TRIDENTFB_DEBUG
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#define debug(f,a...) printk("%s:" f, __FUNCTION__ , ## a);mdelay(1000);
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#define debug(f,a...) printk("%s:" f, __FUNCTION__ , ## a);mdelay(100);
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#else
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#define debug(f,a...)
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#endif
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@@ -124,3 +124,22 @@
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#define BiosMode 0x5c
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#define BiosReg 0x5d
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/* Graphics Engine */
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#define STATUS 0x2120
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#define OLDCMD 0x2124
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#define DRAWFL 0x2128
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#define OLDCLR 0x212C
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#define OLDDST 0x2138
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#define OLDSRC 0x213C
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#define OLDDIM 0x2140
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#define CMD 0x2144
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#define ROP 0x2148
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#define COLOR 0x2160
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#define SRC1 0x2100
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#define SRC2 0x2104
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#define DST1 0x2108
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#define DST2 0x210C
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#define ROP_S 0xCC
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#define ROP_P 0xF0
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#define ROP_X 0x66
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