drm/v3d: Fix whitespace inconsistency in the header.
Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-2-eric@anholt.net Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
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@@ -66,7 +66,7 @@ struct drm_v3d_submit_cl {
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*/
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__u32 bcl_start;
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/** End address of the BCL (first byte after the BCL) */
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/** End address of the BCL (first byte after the BCL) */
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__u32 bcl_end;
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/* Offset of the render command list.
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@@ -82,7 +82,7 @@ struct drm_v3d_submit_cl {
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*/
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__u32 rcl_start;
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/** End address of the RCL (first byte after the RCL) */
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/** End address of the RCL (first byte after the RCL) */
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__u32 rcl_end;
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/** An optional sync object to wait on before starting the BCL. */
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