drm/v3d: Fix whitespace inconsistency in the header.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-2-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
这个提交包含在:
Eric Anholt
2018-11-08 08:16:51 -08:00
父节点 ff217bc710
当前提交 3eb152720c

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@@ -66,7 +66,7 @@ struct drm_v3d_submit_cl {
*/
__u32 bcl_start;
/** End address of the BCL (first byte after the BCL) */
/** End address of the BCL (first byte after the BCL) */
__u32 bcl_end;
/* Offset of the render command list.
@@ -82,7 +82,7 @@ struct drm_v3d_submit_cl {
*/
__u32 rcl_start;
/** End address of the RCL (first byte after the RCL) */
/** End address of the RCL (first byte after the RCL) */
__u32 rcl_end;
/** An optional sync object to wait on before starting the BCL. */