sched/cputime: Improve cputime_adjust()

People report that utime and stime from /proc/<pid>/stat become very
wrong when the numbers are big enough, especially if you watch these
counters incrementally.

Specifically, the current implementation of: stime*rtime/total,
results in a saw-tooth function on top of the desired line, where the
teeth grow in size the larger the values become. IOW, it has a
relative error.

The result is that, when watching incrementally as time progresses
(for large values), we'll see periods of pure stime or utime increase,
irrespective of the actual ratio we're striving for.

Replace scale_stime() with a math64.h helper: mul_u64_u64_div_u64()
that is far more accurate. This also allows architectures to override
the implementation -- for instance they can opt for the old algorithm
if this new one turns out to be too expensive for them.

Signed-off-by: Oleg Nesterov <oleg@redhat.com>
Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org>
Link: https://lkml.kernel.org/r/20200519172506.GA317395@hirez.programming.kicks-ass.net
This commit is contained in:
Oleg Nesterov
2020-05-19 19:25:06 +02:00
کامیت شده توسط Peter Zijlstra
والد b3a9e3b962
کامیت 3dc167ba57
4فایلهای تغییر یافته به همراه56 افزوده شده و 47 حذف شده

مشاهده پرونده

@@ -190,3 +190,44 @@ u32 iter_div_u64_rem(u64 dividend, u32 divisor, u64 *remainder)
return __iter_div_u64_rem(dividend, divisor, remainder);
}
EXPORT_SYMBOL(iter_div_u64_rem);
#ifndef mul_u64_u64_div_u64
u64 mul_u64_u64_div_u64(u64 a, u64 b, u64 c)
{
u64 res = 0, div, rem;
int shift;
/* can a * b overflow ? */
if (ilog2(a) + ilog2(b) > 62) {
/*
* (b * a) / c is equal to
*
* (b / c) * a +
* (b % c) * a / c
*
* if nothing overflows. Can the 1st multiplication
* overflow? Yes, but we do not care: this can only
* happen if the end result can't fit in u64 anyway.
*
* So the code below does
*
* res = (b / c) * a;
* b = b % c;
*/
div = div64_u64_rem(b, c, &rem);
res = div * a;
b = rem;
shift = ilog2(a) + ilog2(b) - 62;
if (shift > 0) {
/* drop precision */
b >>= shift;
c >>= shift;
if (!c)
return res;
}
}
return res + div64_u64(a * b, c);
}
#endif