Input: libps2 - use BIT() for bitmask constants
Let's explicitly document bit numbers with BIT() macro. Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@@ -10,6 +10,7 @@
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* the Free Software Foundation.
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*/
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#include <linux/bitops.h>
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#include <linux/mutex.h>
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#include <linux/types.h>
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#include <linux/wait.h>
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@@ -23,11 +24,11 @@
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#define PS2_RET_NAK 0xfe
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#define PS2_RET_ERR 0xfc
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#define PS2_FLAG_ACK 1 /* Waiting for ACK/NAK */
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#define PS2_FLAG_CMD 2 /* Waiting for command to finish */
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#define PS2_FLAG_CMD1 4 /* Waiting for the first byte of command response */
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#define PS2_FLAG_WAITID 8 /* Command execiting is GET ID */
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#define PS2_FLAG_NAK 16 /* Last transmission was NAKed */
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#define PS2_FLAG_ACK BIT(0) /* Waiting for ACK/NAK */
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#define PS2_FLAG_CMD BIT(1) /* Waiting for a command to finish */
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#define PS2_FLAG_CMD1 BIT(2) /* Waiting for the first byte of command response */
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#define PS2_FLAG_WAITID BIT(3) /* Command executing is GET ID */
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#define PS2_FLAG_NAK BIT(4) /* Last transmission was NAKed */
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struct ps2dev {
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struct serio *serio;
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