drm/virtio: Place GEM BOs in drm_framebuffer
Since drm_framebuffer can now store GEM objects directly, place them there rather than in our own subclass. As this makes the framebuffer create_handle and destroy functions the same as the GEM framebuffer helper, we can reuse those. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Thierry Reding <treding@nvidia.com> Cc: Dave Airlie <airlied@redhat.com> Cc: Gerd Hoffmann <kraxel@redhat.com> Cc: virtualization@lists.linux-foundation.org Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-3-daniels@collabora.com
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@@ -154,7 +154,7 @@ static void virtio_gpu_primary_plane_update(struct drm_plane *plane,
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if (plane->state->fb) {
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vgfb = to_virtio_gpu_framebuffer(plane->state->fb);
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bo = gem_to_virtio_gpu_obj(vgfb->obj);
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bo = gem_to_virtio_gpu_obj(vgfb->base.obj[0]);
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handle = bo->hw_res_handle;
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if (bo->dumb) {
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virtio_gpu_cmd_transfer_to_host_2d
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@@ -208,7 +208,7 @@ static void virtio_gpu_cursor_plane_update(struct drm_plane *plane,
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if (plane->state->fb) {
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vgfb = to_virtio_gpu_framebuffer(plane->state->fb);
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bo = gem_to_virtio_gpu_obj(vgfb->obj);
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bo = gem_to_virtio_gpu_obj(vgfb->base.obj[0]);
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handle = bo->hw_res_handle;
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} else {
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handle = 0;
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