perf callchain: Use global caching provided by libunwind
The libunwind provides two caching policy which are global and per-thread. As perf unwinds callchains in a single thread, it'd sufficient to use global caching. This speeds up my perf report from 14s to 7s on a ~260MB data file. Although the output sometimes contains a slight difference (~0.01% in terms of number of lines printed) on callchains which were not resolved. Signed-off-by: Namhyung Kim <namhyung@kernel.org> Acked-by: Jean Pihet <jean.pihet@linaro.org> Cc: Arun Sharma <asharma@fb.com> Cc: David Ahern <dsahern@gmail.com> Cc: Frederic Weisbecker <fweisbec@gmail.com> Cc: Ingo Molnar <mingo@kernel.org> Cc: Jean Pihet <jean.pihet@linaro.org> Cc: Jiri Olsa <jolsa@redhat.com> Cc: Namhyung Kim <namhyung.kim@lge.com> Cc: Paul Mackerras <paulus@samba.org> Cc: Peter Zijlstra <a.p.zijlstra@chello.nl> Link: http://lkml.kernel.org/r/1412556363-26229-4-git-send-email-namhyung@kernel.org Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
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Arnaldo Carvalho de Melo

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1776b10627
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@@ -23,6 +23,7 @@ int unwind__get_entries(unwind_entry_cb_t cb, void *arg,
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#ifdef HAVE_LIBUNWIND_SUPPORT
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int libunwind__arch_reg_id(int regnum);
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int unwind__prepare_access(struct thread *thread);
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void unwind__flush_access(struct thread *thread);
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void unwind__finish_access(struct thread *thread);
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#else
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static inline int unwind__prepare_access(struct thread *thread __maybe_unused)
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@@ -30,6 +31,7 @@ static inline int unwind__prepare_access(struct thread *thread __maybe_unused)
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return 0;
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}
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static inline void unwind__flush_access(struct thread *thread __maybe_unused) {}
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static inline void unwind__finish_access(struct thread *thread __maybe_unused) {}
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#endif
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#else
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@@ -49,6 +51,7 @@ static inline int unwind__prepare_access(struct thread *thread __maybe_unused)
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return 0;
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}
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static inline void unwind__flush_access(struct thread *thread __maybe_unused) {}
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static inline void unwind__finish_access(struct thread *thread __maybe_unused) {}
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#endif /* HAVE_DWARF_UNWIND_SUPPORT */
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#endif /* __UNWIND_H */
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