media: v4l: Add definition for the Sunxi tiled NV12 format
This introduces support for the Sunxi tiled NV12 format, where each component of the YUV frame is divided into macroblocks. Hence, the size of each plane requires specific alignment. The pixels inside each macroblock are coded in linear order (line after line from top to bottom). This tiled NV12 format is used by the video engine on Allwinner platforms: it is the default format for decoded frames (and the only one available in the oldest supported platforms). Signed-off-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com> Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com> Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
This commit is contained in:

committed by
Mauro Carvalho Chehab

parent
c27bb30e7b
commit
36cf35b786
@@ -677,6 +677,7 @@ struct v4l2_pix_format {
|
||||
#define V4L2_PIX_FMT_Z16 v4l2_fourcc('Z', '1', '6', ' ') /* Depth data 16-bit */
|
||||
#define V4L2_PIX_FMT_MT21C v4l2_fourcc('M', 'T', '2', '1') /* Mediatek compressed block mode */
|
||||
#define V4L2_PIX_FMT_INZI v4l2_fourcc('I', 'N', 'Z', 'I') /* Intel Planar Greyscale 10-bit and Depth 16-bit */
|
||||
#define V4L2_PIX_FMT_SUNXI_TILED_NV12 v4l2_fourcc('S', 'T', '1', '2') /* Sunxi Tiled NV12 Format */
|
||||
|
||||
/* 10bit raw bayer packed, 32 bytes for every 25 pixels, last LSB 6 bits unused */
|
||||
#define V4L2_PIX_FMT_IPU3_SBGGR10 v4l2_fourcc('i', 'p', '3', 'b') /* IPU3 packed 10-bit BGGR bayer */
|
||||
|
Reference in New Issue
Block a user