drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.

This gets us functional GPU reset again, like we had until a refactor
at merge time.  Tested with a little patch to stuff in a broken binner
job every 100 frames.

Signed-off-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Eric Anholt
2016-02-08 12:59:02 -08:00
parent 001bdb55d9
commit 36cb6253f9
3 changed files with 26 additions and 18 deletions

View File

@@ -229,8 +229,16 @@ vc4_reset(struct drm_device *dev)
struct vc4_dev *vc4 = to_vc4_dev(dev);
DRM_INFO("Resetting GPU.\n");
vc4_v3d_set_power(vc4, false);
vc4_v3d_set_power(vc4, true);
mutex_lock(&vc4->power_lock);
if (vc4->power_refcount) {
/* Power the device off and back on the by dropping the
* reference on runtime PM.
*/
pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
pm_runtime_get_sync(&vc4->v3d->pdev->dev);
}
mutex_unlock(&vc4->power_lock);
vc4_irq_reset(dev);
@@ -641,7 +649,10 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
}
mutex_unlock(&dev->struct_mutex);
pm_runtime_put(&vc4->v3d->pdev->dev);
mutex_lock(&vc4->power_lock);
if (--vc4->power_refcount == 0)
pm_runtime_put(&vc4->v3d->pdev->dev);
mutex_unlock(&vc4->power_lock);
kfree(exec);
}
@@ -783,7 +794,7 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
struct vc4_dev *vc4 = to_vc4_dev(dev);
struct drm_vc4_submit_cl *args = data;
struct vc4_exec_info *exec;
int ret;
int ret = 0;
if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
@@ -796,7 +807,10 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
return -ENOMEM;
}
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
mutex_lock(&vc4->power_lock);
if (vc4->power_refcount++ == 0)
ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
mutex_unlock(&vc4->power_lock);
if (ret < 0) {
kfree(exec);
return ret;
@@ -856,6 +870,8 @@ vc4_gem_init(struct drm_device *dev)
(unsigned long)dev);
INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
mutex_init(&vc4->power_lock);
}
void