Merge branch 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/jikos/hid
Pull HID updates from Jiri Kosina: - HID battery handling cleanup by David Herrmann - ELO 4000/4500 driver, which has been finally ported to be proper HID driver by Jiri Slaby - ps3remote driver functionality is now provided by generic sony driver, by Jiri Kosina - PS2/3 Buzz controllers support, by Colin Leitner - rework of wiimote driver including full extensions hotpluggin support, sub-device modularization and speaker support by David Herrmann * 'for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/jikos/hid: (55 commits) HID: wacom: Intuos4 battery charging changes HID: i2c-hid: support sending HID output reports using the output register HID: kye: Add report fixup for Genius Gila Gaming mouse HID: wiimote: support Nintendo Wii U Pro Controller Input: make gamepad API keycodes more clear input: document gamepad API and add extra keycodes HID: explain out-of-range check better HID: fix false positive out of range values HID: wiimote: fix coccinelle warnings HID: roccat: check cdev_add return value HID: fold ps3remote driver into generic Sony driver HID: hyperv: convert alloc+memcpy to memdup HID: core: fix reporting of raw events HID: wiimote: discard invalid EXT data reports HID: wiimote: fix classic controller parsing HID: wiimote: init EXT/MP during device detection HID: wiimote: fix DRM debug-attr to correctly parse input HID: wiimote: add MP quirks HID: wiimote: remove old static extension support HID: wiimote: add "bboard_calib" attribute ...
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@@ -506,11 +506,15 @@ struct input_keymap_entry {
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#define BTN_DEAD 0x12f
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#define BTN_GAMEPAD 0x130
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#define BTN_A 0x130
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#define BTN_B 0x131
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#define BTN_SOUTH 0x130
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#define BTN_A BTN_SOUTH
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#define BTN_EAST 0x131
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#define BTN_B BTN_EAST
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#define BTN_C 0x132
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#define BTN_X 0x133
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#define BTN_Y 0x134
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#define BTN_NORTH 0x133
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#define BTN_X BTN_NORTH
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#define BTN_WEST 0x134
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#define BTN_Y BTN_WEST
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#define BTN_Z 0x135
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#define BTN_TL 0x136
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#define BTN_TR 0x137
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@@ -707,6 +711,11 @@ struct input_keymap_entry {
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#define KEY_ATTENDANT_TOGGLE 0x21d /* Attendant call on or off */
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#define KEY_LIGHTS_TOGGLE 0x21e /* Reading light on or off */
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#define BTN_DPAD_UP 0x220
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#define BTN_DPAD_DOWN 0x221
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#define BTN_DPAD_LEFT 0x222
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#define BTN_DPAD_RIGHT 0x223
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#define BTN_TRIGGER_HAPPY 0x2c0
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#define BTN_TRIGGER_HAPPY1 0x2c0
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#define BTN_TRIGGER_HAPPY2 0x2c1
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