coallocate socket_wq with socket itself

socket->wq is assign-once, set when we are initializing both
struct socket it's in and struct socket_wq it points to.  As the
matter of fact, the only reason for separate allocation was the
ability to RCU-delay freeing of socket_wq.  RCU-delaying the
freeing of socket itself gets rid of that need, so we can just
fold struct socket_wq into the end of struct socket and simplify
the life both for sock_alloc_inode() (one allocation instead of
two) and for tun/tap oddballs, where we used to embed struct socket
and struct socket_wq into the same structure (now - embedding just
the struct socket).

Note that reference to struct socket_wq in struct sock does remain
a reference - that's unchanged.

Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
Al Viro
2019-07-05 20:14:16 +01:00
committato da David S. Miller
parent 6d7855c54e
commit 333f7909a8
7 ha cambiato i file con 15 aggiunte e 28 eliminazioni

Vedi File

@@ -1822,7 +1822,7 @@ static inline void sock_graft(struct sock *sk, struct socket *parent)
{
WARN_ON(parent->sk);
write_lock_bh(&sk->sk_callback_lock);
rcu_assign_pointer(sk->sk_wq, parent->wq);
rcu_assign_pointer(sk->sk_wq, &parent->wq);
parent->sk = sk;
sk_set_socket(sk, parent);
sk->sk_uid = SOCK_INODE(parent)->i_uid;
@@ -2100,7 +2100,7 @@ static inline void sock_poll_wait(struct file *filp, struct socket *sock,
poll_table *p)
{
if (!poll_does_not_wait(p)) {
poll_wait(filp, &sock->wq->wait, p);
poll_wait(filp, &sock->wq.wait, p);
/* We need to be sure we are in sync with the
* socket flags modification.
*