tcp: Refactor pingpong code
Instead of using pingpong as a single bit information, we refactor the code to treat it as a counter. When interactive session is detected, we set pingpong count to TCP_PINGPONG_THRESH. And when pingpong count is >= TCP_PINGPONG_THRESH, we consider the session in pingpong mode. This patch is a pure refactor and sets foundation for the next patch. This patch itself does not change any pingpong logic. Signed-off-by: Wei Wang <weiwan@google.com> Signed-off-by: Yuchung Cheng <ycheng@google.com> Signed-off-by: Eric Dumazet <edumazet@google.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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committed by
David S. Miller

parent
fb1b699991
commit
31954cd8bb
@@ -199,7 +199,7 @@ static void dccp_delack_timer(struct timer_list *t)
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icsk->icsk_ack.pending &= ~ICSK_ACK_TIMER;
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if (inet_csk_ack_scheduled(sk)) {
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if (!icsk->icsk_ack.pingpong) {
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if (!inet_csk_in_pingpong_mode(sk)) {
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/* Delayed ACK missed: inflate ATO. */
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icsk->icsk_ack.ato = min(icsk->icsk_ack.ato << 1,
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icsk->icsk_rto);
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@@ -207,7 +207,7 @@ static void dccp_delack_timer(struct timer_list *t)
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/* Delayed ACK missed: leave pingpong mode and
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* deflate ATO.
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*/
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icsk->icsk_ack.pingpong = 0;
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inet_csk_exit_pingpong_mode(sk);
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icsk->icsk_ack.ato = TCP_ATO_MIN;
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}
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dccp_send_ack(sk);
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