tcp: Refactor pingpong code

Instead of using pingpong as a single bit information, we refactor the
code to treat it as a counter. When interactive session is detected,
we set pingpong count to TCP_PINGPONG_THRESH. And when pingpong count
is >= TCP_PINGPONG_THRESH, we consider the session in pingpong mode.

This patch is a pure refactor and sets foundation for the next patch.
This patch itself does not change any pingpong logic.

Signed-off-by: Wei Wang <weiwan@google.com>
Signed-off-by: Yuchung Cheng <ycheng@google.com>
Signed-off-by: Eric Dumazet <edumazet@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
Wei Wang
2019-01-25 10:53:19 -08:00
committed by David S. Miller
parent fb1b699991
commit 31954cd8bb
9 changed files with 35 additions and 18 deletions

View File

@@ -199,7 +199,7 @@ static void dccp_delack_timer(struct timer_list *t)
icsk->icsk_ack.pending &= ~ICSK_ACK_TIMER;
if (inet_csk_ack_scheduled(sk)) {
if (!icsk->icsk_ack.pingpong) {
if (!inet_csk_in_pingpong_mode(sk)) {
/* Delayed ACK missed: inflate ATO. */
icsk->icsk_ack.ato = min(icsk->icsk_ack.ato << 1,
icsk->icsk_rto);
@@ -207,7 +207,7 @@ static void dccp_delack_timer(struct timer_list *t)
/* Delayed ACK missed: leave pingpong mode and
* deflate ATO.
*/
icsk->icsk_ack.pingpong = 0;
inet_csk_exit_pingpong_mode(sk);
icsk->icsk_ack.ato = TCP_ATO_MIN;
}
dccp_send_ack(sk);