drm/vmwgfx: Reemit context bindings when necessary v2
When a context is first referenced in the command stream, make sure that all scrubbed (as a result of eviction) bindings are re-emitted. Also make sure that all bound resources are put on the resource validate list. This is needed for legacy emulation, since legacy user-space drivers will typically not re-emit shader bindings. It also removes the requirement for user-space drivers to re-emit render-target- and texture bindings. Makes suspend and hibernate now also work with legacy user-space drivers on guest-backed devices. v2: Don't rebind on legacy devices. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
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@@ -88,6 +88,11 @@ struct vmw_resource *vmw_resource_reference(struct vmw_resource *res)
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return res;
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}
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struct vmw_resource *
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vmw_resource_reference_unless_doomed(struct vmw_resource *res)
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{
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return kref_get_unless_zero(&res->kref) ? res : NULL;
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}
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/**
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* vmw_resource_release_id - release a resource id to the id manager.
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@@ -136,8 +141,12 @@ static void vmw_resource_release(struct kref *kref)
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vmw_dmabuf_unreference(&res->backup);
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}
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if (likely(res->hw_destroy != NULL))
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if (likely(res->hw_destroy != NULL)) {
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res->hw_destroy(res);
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mutex_lock(&dev_priv->binding_mutex);
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vmw_context_binding_res_list_kill(&res->binding_head);
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mutex_unlock(&dev_priv->binding_mutex);
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}
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id = res->id;
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if (res->res_free != NULL)
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