Merge drm/drm-next into drm-intel-next-queued

Pull in v4.20-rc3 via drm-next.

Signed-off-by: Jani Nikula <jani.nikula@intel.com>
This commit is contained in:
Jani Nikula
2018-11-20 13:14:08 +02:00
10556 changed files with 522082 additions and 239320 deletions

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@@ -326,6 +326,12 @@ struct drm_amdgpu_gem_userptr {
/* GFX9 and later: */
#define AMDGPU_TILING_SWIZZLE_MODE_SHIFT 0
#define AMDGPU_TILING_SWIZZLE_MODE_MASK 0x1f
#define AMDGPU_TILING_DCC_OFFSET_256B_SHIFT 5
#define AMDGPU_TILING_DCC_OFFSET_256B_MASK 0xFFFFFF
#define AMDGPU_TILING_DCC_PITCH_MAX_SHIFT 29
#define AMDGPU_TILING_DCC_PITCH_MAX_MASK 0x3FFF
#define AMDGPU_TILING_DCC_INDEPENDENT_64B_SHIFT 43
#define AMDGPU_TILING_DCC_INDEPENDENT_64B_MASK 0x1
/* Set/Get helpers for tiling flags. */
#define AMDGPU_TILING_SET(field, value) \

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@@ -717,6 +717,7 @@ struct drm_prime_handle {
struct drm_syncobj_create {
__u32 handle;
#define DRM_SYNCOBJ_CREATE_SIGNALED (1 << 0)
#define DRM_SYNCOBJ_CREATE_TYPE_TIMELINE (1 << 1)
__u32 flags;
};

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@@ -152,6 +152,20 @@ extern "C" {
#define DRM_FORMAT_AYUV fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
/*
* packed YCbCr420 2x2 tiled formats
* first 64 bits will contain Y,Cb,Cr components for a 2x2 tile
*/
/* [63:0] A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
#define DRM_FORMAT_Y0L0 fourcc_code('Y', '0', 'L', '0')
/* [63:0] X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0 1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
#define DRM_FORMAT_X0L0 fourcc_code('X', '0', 'L', '0')
/* [63:0] A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian */
#define DRM_FORMAT_Y0L2 fourcc_code('Y', '0', 'L', '2')
/* [63:0] X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0 1:1:10:10:10:1:1:10:10:10 little endian */
#define DRM_FORMAT_X0L2 fourcc_code('X', '0', 'L', '2')
/*
* 2 plane RGB + A
* index 0 = RGB plane, same format as the corresponding non _A8 format has

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@@ -58,6 +58,11 @@ struct drm_v3d_submit_cl {
* coordinate shader to determine where primitives land on the screen,
* then writes out the state updates and draw calls necessary per tile
* to the tile allocation BO.
*
* This BCL will block on any previous BCL submitted on the
* same FD, but not on any RCL or BCLs submitted by other
* clients -- that is left up to the submitter to control
* using in_sync_bcl if necessary.
*/
__u32 bcl_start;
@@ -69,6 +74,11 @@ struct drm_v3d_submit_cl {
* This is the second set of commands executed, which will either
* execute the tiles that have been set up by the BCL, or a fixed set
* of tiles (in the case of RCL-only blits).
*
* This RCL will block on this submit's BCL, and any previous
* RCL submitted on the same FD, but not on any RCL or BCLs
* submitted by other clients -- that is left up to the
* submitter to control using in_sync_rcl if necessary.
*/
__u32 rcl_start;