Input: gameport - semaphore to mutex conversion
The conversion was generated via scripts, and the result was validated automatically via a script as well. Signed-off-by: Arjan van de Ven <arjan@infradead.org> Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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committed by
Dmitry Torokhov
parent
c4e32e9faa
commit
286295eb93
@@ -11,6 +11,7 @@
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#include <asm/io.h>
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#include <linux/list.h>
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#include <linux/mutex.h>
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#include <linux/device.h>
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#include <linux/timer.h>
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@@ -40,7 +41,7 @@ struct gameport {
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struct gameport *parent, *child;
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struct gameport_driver *drv;
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struct semaphore drv_sem; /* protects serio->drv so attributes can pin driver */
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struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
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struct device dev;
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unsigned int registered; /* port has been fully registered with driver core */
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@@ -137,12 +138,12 @@ static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
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*/
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static inline int gameport_pin_driver(struct gameport *gameport)
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{
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return down_interruptible(&gameport->drv_sem);
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return mutex_lock_interruptible(&gameport->drv_mutex);
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}
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static inline void gameport_unpin_driver(struct gameport *gameport)
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{
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up(&gameport->drv_sem);
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mutex_unlock(&gameport->drv_mutex);
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}
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void __gameport_register_driver(struct gameport_driver *drv, struct module *owner);
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