drm/ttm: use an operation ctx for ttm_mem_global_alloc
forward the operation context to ttm_mem_global_alloc as well, and the ultimate goal is swapout enablement for reserved BOs Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Roger He <Hongbo.He@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@@ -607,6 +607,10 @@ int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
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struct vmw_dx_shader *shader;
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struct vmw_resource *res;
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struct vmw_private *dev_priv = ctx->dev_priv;
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struct ttm_operation_ctx ttm_opt_ctx = {
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.interruptible = true,
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.no_wait_gpu = false
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};
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int ret;
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if (!vmw_shader_dx_size)
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@@ -616,7 +620,7 @@ int vmw_dx_shader_add(struct vmw_cmdbuf_res_manager *man,
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return -EINVAL;
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ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), vmw_shader_dx_size,
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false, true);
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&ttm_opt_ctx);
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if (ret) {
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if (ret != -ERESTARTSYS)
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DRM_ERROR("Out of graphics memory for shader "
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@@ -730,6 +734,10 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
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{
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struct vmw_user_shader *ushader;
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struct vmw_resource *res, *tmp;
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struct ttm_operation_ctx ctx = {
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.interruptible = true,
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.no_wait_gpu = false
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};
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int ret;
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/*
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@@ -742,7 +750,7 @@ static int vmw_user_shader_alloc(struct vmw_private *dev_priv,
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ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
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vmw_user_shader_size,
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false, true);
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&ctx);
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if (unlikely(ret != 0)) {
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if (ret != -ERESTARTSYS)
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DRM_ERROR("Out of graphics memory for shader "
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@@ -800,6 +808,10 @@ static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
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{
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struct vmw_shader *shader;
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struct vmw_resource *res;
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struct ttm_operation_ctx ctx = {
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.interruptible = true,
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.no_wait_gpu = false
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};
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int ret;
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/*
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@@ -812,7 +824,7 @@ static struct vmw_resource *vmw_shader_alloc(struct vmw_private *dev_priv,
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ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv),
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vmw_shader_size,
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false, true);
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&ctx);
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if (unlikely(ret != 0)) {
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if (ret != -ERESTARTSYS)
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DRM_ERROR("Out of graphics memory for shader "
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